//#define TESTCONTROLNOISY\r
#endif\r
\r
-static word testkeyin,testcontrolnoisy;\r
+extern byte testkeyin,testcontrolnoisy;\r
+\r
+//if else for gfxtesting and direction\r
+//player[pn].d == 2 ||\r
+//player[pn].d != 2 ||\r
+#define DIRECTIONIFELSEGFXTEST (player[pn].info.dir == 2)\r
+#define NDIRECTIONIFELSEGFXTEST (player[pn].info.dir != 2)\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
int triggery; //player's trigger box tile position on the viewable map\r
int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
- byte d; //direction!! wwww\r
- byte q; //loop variable\r
+ byte d; //direction to render sprite!! wwww\r
+ byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+ byte near pdir; //previous direction~\r
word speed; //player speed!\r
//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r
extern void IN_ClearKeysDown();\r
//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);\r
extern void IN_ReadCursor(CursorInfo *info);\r
-extern void near IN_ReadControl(int playnum,player_t *player);\r
-extern void IN_SetControlType(word playnum,player_t *player,ControlType type);\r
+extern void near IN_ReadControl(int pn,player_t *player);\r
+extern void IN_SetControlType(word pn,player_t *player,ControlType type);\r
#if DEMO0\r
extern boolean IN_StartDemoRecord(word bufsize);\r
extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);\r