byte near pdir; //previous direction~\r
//byte near kd[2]; //array of arrow key pressed\r
word speed; //player speed!\r
+ word spt; //speed per tile\r
//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r
////0000----\r
extern boolean IN_KeyDown(byte code);\r
extern void IN_ClearKey(byte code);\r
extern boolean IN_qb(byte kee);\r
+void IN_initplayer(player_t *player, word pn);\r
\r
#endif\r