//#define TESTCONTROLNOISY\r
#endif\r
\r
-extern byte testkeyin,testcontrolnoisy,testctrltype;\r
+extern boolean testkeyin,testcontrolnoisy,testctrltype;\r
\r
//if else for gfxtesting and direction\r
//player[pn].d == 2 ||\r
byte near pdir; //previous direction~\r
//byte near kd[2]; //array of arrow key pressed\r
word speed; //player speed!\r
+ word spt; //speed per tile\r
//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r
////0000----\r
extern boolean IN_KeyDown(byte code);\r
extern void IN_ClearKey(byte code);\r
extern boolean IN_qb(byte kee);\r
+void IN_initplayer(player_t *player, word pn);\r
\r
#endif\r