]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.h
in case where DEBUGSERIAL is not defined, make sure stubs compile
[16.git] / src / lib / 16_in.h
old mode 100644 (file)
new mode 100755 (executable)
index b39e1a5..beb6a3d
@@ -1,4 +1,4 @@
-/* Catacomb Armageddon Source Code\r
+/* Catacomb Apocalypse Source Code\r
  * Copyright (C) 1993-2014 Flat Rock Software\r
  *\r
  * This program is free software; you can redistribute it and/or modify\r
 //\r
 //     ID Engine\r
 //     ID_IN.h - Header file for Input Manager\r
-//     v1.0d1\r
+//     v1.0d1w\r
 //     By Jason Blochowiak\r
+//     Open Watcom port by sparky4\r
 //\r
 \r
 #ifndef        __16_IN__\r
 #define        __16_IN__\r
 \r
-#include "src/lib/lib_head.h"\r
-//#include "src/lib/16_us.h"\r
+#include <string.h>\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_timer.h"\r
+#include "src/lib/bitmap.h"\r
+#include "src/lib/planar.h"\r
+#include "src/lib/16_dbg.h"\r
 \r
-//++++#ifdef   __DEBUG__\r
-#define        __DEBUG_InputMgr__\r
-//++++#endif\r
+#ifdef __DEBUG__\r
+//#define      __DEBUG_InputMgr__\r
+#endif\r
+\r
+#ifdef __DEBUG_InputMgr__\r
+//#define TESTKEYIN\r
+//#define TESTCONTROLNOISY\r
+#endif\r
 \r
-//#define DOMO\r
-#define TESTKEYIN\r
+extern boolean testkeyin,testcontrolnoisy,testctrltype;\r
+\r
+//if else for gfxtesting and direction\r
+//player[pn].d == 2 ||\r
+//player[pn].d != 2 ||\r
+#define DIRECTIONIFELSE        (player[pn].info.dir == 2)\r
+//#define NDIRECTIONIFELSE     (player[pn].info.dir != 2)\r
 \r
 #define        KeyInt  9       // The keyboard ISR number\r
 \r
@@ -46,6 +61,7 @@
 #define        MaxPlayers      4\r
 #define        MaxKbds         2\r
 #define        MaxJoys         2\r
+#define        MaxPads         2\r
 #define        NumCodes        128\r
 \r
 typedef        byte            ScanCode;\r
@@ -132,6 +148,10 @@ typedef    byte            ScanCode;
 #define        key_Tab                 0x09\r
 #define        key_Delete              0x7f\r
 \r
+#define        key_LSuper                      0x5b\r
+#define        key_RSuper                      0x5c\r
+#define        key_Menu                        0x5d\r
+\r
 //     Stuff for the mouse\r
 #define        MReset          0\r
 #define        MButtons        3\r
@@ -144,12 +164,12 @@ typedef   enum            {
                                        } Demo;\r
 #endif\r
 typedef        enum            {\r
-                                               ctrl_None,                              // MDM (GAMERS EDGE) - added\r
+                                               //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
                                                ctrl_Keyboard,\r
                                                        ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
                                                ctrl_Joystick,\r
                                                        ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
-                                               ctrl_Mouse\r
+                                               ctrl_Mouse,\r
                                        } ControlType;\r
 typedef        enum            {\r
                                                motion_Left = -1,motion_Up = -1,\r
@@ -158,38 +178,65 @@ typedef   enum            {
                                        } Motion;\r
 typedef        enum            {\r
                                                dir_North,//dir_NorthEast,\r
-                                               dir_East,//dir_SouthEast,\r
-                                               dir_South,//dir_SouthWest,\r
-                                               dir_West,//dir_NorthWest,\r
-                                               dir_None\r
+                                               dir_West,//dir_Nortinest,\r
+                                               dir_None,\r
+                                               dir_East,//,dir_SouthEast,\r
+                                               dir_South,//dir_Soutinest,\r
                                        } Direction;\r
 typedef        struct          {\r
-                                               boolean         button0,button1;\r
-                                               int                     x,y;\r
-                                               Motion          xaxis,yaxis;\r
-                                               Direction       dir;\r
+                                               boolean near    button0,button1,button2,button3;\r
+                                               int     near            x,y;\r
+                                               Motion  near    xaxis,yaxis;\r
+                                               Direction near  dir;\r
                                        } CursorInfo;\r
-typedef        CursorInfo      ControlInfo;\r
 \r
 typedef        struct          {\r
-                                               ScanCode        button0,button1,\r
+                                               ScanCode near   button0,button1,\r
                                                                        //upleft,\r
                                                                        up,\r
+                                                                       down,\r
+                                                                       left,\r
+                                                                       right\r
                                                                        //upright,\r
-                                                                       left,                           right,\r
                                                                        //downleft,\r
-                                                                       down\r
                                                                        //,downright\r
                                                                        ;\r
                                        } KeyboardDef;\r
 typedef        struct          {\r
-                                               word            joyMinX,joyMinY,\r
+                                               word    near    joyMinX,joyMinY,\r
                                                                        threshMinX,threshMinY,\r
                                                                        threshMaxX,threshMaxY,\r
                                                                        joyMaxX,joyMaxY,\r
                                                                        joyMultXL,joyMultYL,\r
                                                                        joyMultXH,joyMultYH;\r
                                        } JoystickDef;\r
+\r
+typedef        struct\r
+{\r
+       int x; //player exact position on the viewable map\r
+       int y; //player exact position on the viewable map\r
+       int tx; //player tile position on the viewable map\r
+       int ty; //player tile position on the viewable map\r
+       int triggerx; //player's trigger box tile position on the viewable map\r
+       int triggery; //player's trigger box tile position on the viewable map\r
+       int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+       int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
+       byte d;         //direction to render sprite!! wwww\r
+       byte q;         //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+       byte near pdir; //previous direction~\r
+       //byte near kd[2];      //array of arrow key pressed\r
+       word speed;             //player speed!\r
+       word spt;               //speed per tile\r
+//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
+//     planar_buf_t data; //supposively the sprite sheet data\r
+////0000----\r
+       bitmap_t huge *data; //supposively the sprite sheet data\r
+       sword hp; //hitpoints of the player\r
+       int persist_aniframe;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+       CursorInfo      info;\r
+       ControlType     Controls;\r
+} player_t;\r
+\r
 /*\r
 =============================================================================\r
 \r
@@ -197,29 +244,18 @@ typedef   struct          {
 \r
 =============================================================================\r
 */\r
-\r
-//\r
-// configuration variables\r
-//\r
-static boolean                 MousePresent;\r
-static boolean                 JoysPresent[MaxJoys];\r
-static boolean                 JoyPadPresent;\r
-\r
-\r
-//     Global variables\r
-               static boolean JoystickCalibrated=false;                // MDM (GAMERS EDGE) - added\r
-               static ControlType ControlTypeUsed;                             // MDM (GAMERS EDGE) - added\r
-\r
-               static boolean          Keyboard[NumCodes];\r
-               static boolean          Paused;\r
-               static char             LastASCII;\r
-               static ScanCode LastScan;\r
-\r
-               static KeyboardDef      KbdDefs[] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};\r
-               static JoystickDef      JoyDefs[MaxJoys];\r
-               static ControlType      Controls[MaxPlayers];\r
-\r
-               static dword    MouseDownCount;\r
+/*extern struct inconfig\r
+{\r
+       boolean                 MousePresent;\r
+       boolean                 JoysPresent[MaxJoys];\r
+       boolean         Keyboard[NumCodes];\r
+       boolean         Paused;\r
+       char            LastASCII;\r
+       ScanCode        LastScan;\r
+\r
+       KeyboardDef     KbdDefs[MaxKbds];\r
+       JoystickDef     JoyDefs[MaxJoys];\r
+} inpu;*/\r
 \r
 #ifdef DEMO0\r
                static Demo             DemoMode = demo_Off;\r
@@ -227,106 +263,48 @@ static boolean                   JoyPadPresent;
                static word             DemoOffset,DemoSize;\r
 #endif\r
 \r
-extern dword far* clockdw;\r
-\r
-/*\r
-=============================================================================\r
-\r
-                                       LOCAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-static byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
-       'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
-       'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
-       'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
-       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       far ShiftNames[] =              // Shifted ASCII for scan codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
-       'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
-       'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
-       'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
-       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
-       0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       };\r
-\r
-\r
-static boolean         IN_Started;\r
-static boolean         CapsLock;\r
-static ScanCode        CurCode,LastCode;\r
-\r
-static Direction       DirTable[] =            // Quick lookup for total direction\r
-                                       {\r
-                                               //dir_NorthWest,\r
-                                               dir_North,\r
-                                               //dir_NorthEast,\r
-                                               dir_West,               dir_None,       dir_East,\r
-                                               //dir_SouthWest,\r
-                                               dir_South//,dir_SouthEast\r
-                                       };\r
-\r
-static void                    (*INL_KeyHook)(void);\r
-static void interrupt  (*OldKeyVect)(void);\r
-\r
-static char                    *ParmStrings[] = {"nojoys","nomouse",nil};\r
-\r
-// Function prototypes\r
-#define        IN_KeyDown(code)        (Keyboard[(code)])\r
-#define        IN_ClearKey(code)       {Keyboard[code] = false;\\r
-                                                       if (code == LastScan) LastScan = sc_None;}\r
-\r
-// DEBUG - put names in prototypes\r
-extern void            IN_Startup(void),IN_Shutdown(void),\r
-                                       IN_Default(boolean gotit,ControlType in),\r
-                                       IN_SetKeyHook(void (*)()),\r
-                                       IN_ClearKeysDown(void),\r
-                                       IN_ReadCursor(CursorInfo *),\r
-                                       IN_ReadControl(int,ControlInfo *),\r
-                                       IN_SetControlType(int,ControlType),\r
-                                       IN_GetJoyAbs(word joy,word *xp,word *yp),\r
-                                       IN_SetupJoy(word joy,word minx,word maxx,\r
-                                                               word miny,word maxy),\r
-                                       Mouse(int x),\r
-#ifdef DEMO0\r
-                                       IN_StartDemoPlayback(byte __segment *buffer,word bufsize),\r
-                                       IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
-#endif\r
-                                       IN_Ack(void),IN_AckBack(void);\r
-extern boolean         IN_UserInput(dword delay,boolean clear),\r
-                                       IN_IsUserInput(void)\r
-#ifdef DEMO0\r
-                                       , IN_StartDemoRecord(word bufsize)\r
+//     Internal routines\r
+extern void interrupt INL_KeyService();\r
+extern void Mouse(int x);\r
+//static void INL_GetMouseDelta(int *x,int *y);\r
+//static word INL_GetMouseButtons(void);\r
+extern void IN_GetJoyAbs(word joy,word *xp,word *yp);\r
+//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);\r
+//static word INL_GetJoyButtons(word joy);\r
+extern word IN_GetJoyButtonsDB(word joy);\r
+//static void INL_StartKbd(void);\r
+//static void INL_ShutKbd(void);\r
+//static boolean INL_StartMouse(void);\r
+//static void INL_ShutMouse(void);\r
+//static void INL_SetJoyScale(word joy);\r
+extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);\r
+//static boolean INL_StartJoy(word joy);\r
+//static void INL_ShutJoy(word joy);\r
+extern void IN_Startup();\r
+extern void IN_Default(boolean gotit,player_t *player,ControlType nt);\r
+extern void IN_Shutdown();\r
+extern void IN_SetKeyHook(void (*hook)());\r
+extern void IN_ClearKeysDown();\r
+//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);\r
+extern void IN_ReadCursor(CursorInfo *info);\r
+extern void near IN_ReadControl(int pn,player_t *player);\r
+extern void IN_SetControlType(word pn,player_t *player,ControlType type);\r
+#if DEMO0\r
+extern boolean IN_StartDemoRecord(word bufsize);\r
+extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);\r
+extern void IN_StopDemo(void);\r
+extern void IN_FreeDemoBuffer(void);\r
 #endif\r
-;\r
-extern byte            *IN_GetScanName(ScanCode);\r
-extern char            IN_WaitForASCII(void);\r
-extern ScanCode        IN_WaitForKey(void);\r
-extern word            IN_GetJoyButtonsDB(word joy);\r
-\r
+extern byte *IN_GetScanName(ScanCode scan);\r
+extern ScanCode IN_WaitForKey();\r
+extern char IN_WaitForASCII();\r
+extern void IN_AckBack();\r
+extern void IN_Ack();\r
+extern boolean IN_IsUserInput();\r
+extern boolean IN_UserInput(dword delay,boolean clear);\r
+extern boolean IN_KeyDown(byte code);\r
+extern void IN_ClearKey(byte code);\r
+extern boolean IN_qb(byte kee);\r
+void IN_initplayer(player_t *player, word pn);\r
 \r
-void interrupt INL_KeyService(void);\r
-boolean IN_qb(byte kee);\r
 #endif\r