#include <string.h>\r
#include "src/lib/16_head.h"\r
#include "src/lib/16_timer.h"\r
-#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_dbg.h"\r
+#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_spri.h"\r
#include "src/lib/16_enti.h"\r
#endif\r
#define key_LSuper 0x5b\r
#define key_RSuper 0x5c\r
#define key_Menu 0x5d\r
+#define sc_LBrkt 0x1a // [\r
+#define sc_RBrkt 0x1b // ]\r
+#define sc_BackSlash 0x2b // |\r
+#define sc_ForeSlash 0x35 // / ?\r
\r
// Stuff for the mouse\r
#define MReset 0\r
#endif\r
\r
// Internal routines\r
-extern void IN_Startup(void),IN_Shutdown(void),\r
- IN_Default(boolean gotit,player_t *player,ControlType nt),\r
+extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar),\r
+ IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar),\r
IN_SetKeyHook(void (*)()),\r
IN_ClearKeysDown(void),\r
- IN_ReadCursor(CursorInfo *),\r
- IN_ReadControl(player_t *player),\r
+ IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar),\r
+ IN_ReadControl(player_t *player, global_game_variables_t *gvar),\r
IN_SetControlType(player_t *player,ControlType type),\r
IN_GetJoyAbs(word joy,word *xp,word *yp),\r
IN_SetupJoy(word joy,word minx,word maxx,\r
- word miny,word maxy),\r
+ word miny,word maxy, global_game_variables_t *gvar),\r
#if DEMO0\r
IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
#endif\r
- IN_Ack(void),IN_AckBack(void);\r
-extern boolean IN_UserInput(word delay);\r
+ IN_Ack(global_game_variables_t *gvar),IN_AckBack(void);\r
+extern boolean IN_UserInput(word delay, global_game_variables_t *gvar);\r
extern char IN_WaitForASCII(void);\r
extern ScanCode IN_WaitForKey(void);\r
extern word IN_GetJoyButtonsDB(word joy);\r
extern byte *IN_GetScanName(ScanCode);\r
\r
\r
-byte IN_MouseButtons (void);\r
+byte IN_MouseButtons (global_game_variables_t *gvar);\r
byte IN_JoyButtons (void);\r
\r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/);\r
-void IN_StartAck(void);\r
-boolean IN_CheckAck (void);\r
-boolean IN_IsUserInput();\r
+void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar);\r
+void IN_StartAck(global_game_variables_t *gvar);\r
+boolean IN_CheckAck (global_game_variables_t *gvar);\r
+boolean IN_IsUserInput(global_game_variables_t *gvar);\r
#define Mouse(x) INL_Mouse(x)\r
//void IN_SetKeyHook(void (*hook)());\r
#if DEMO0\r
void IN_FreeDemoBuffer(void);\r
#endif\r
\r
-boolean IN_KeyDown(byte code),\r
- IN_qb(byte kee);\r
+//boolean IN_KeyDown(byte code),\r
+// IN_qb(byte kee);\r
void IN_ClearKey(byte code),\r
IN_KbdLED();\r
ScanCode IN_GetLastScan(),\r