#include "src/lib/16_head.h"\r
#include "src/lib/timer.h"\r
#include "src/lib/bitmap.h"\r
+#include "src/lib/planar.h"\r
\r
#ifdef __DEBUG__\r
//#define __DEBUG_InputMgr__\r
//#define TESTCONTROLNOISY\r
#endif\r
\r
-static boolean testkeyin,testcontrolnoisy;\r
+static word testkeyin,testcontrolnoisy;\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
word d; //direction!! wwww\r
word q; //loop variable\r
word speed; //player speed!\r
- bitmap_t data; //supposively the sprite sheet data\r
+// planar_buf_t data; //supposively the sprite sheet data\r
+// bitmap_t data; //supposively the sprite sheet data\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r