#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_dbg.h"\r
#include "src/lib/16_sprit.h"\r
-#include "src/lib/bitmap.h" //old format\r
+//#include "src/lib/bitmap.h" //old format\r
#endif\r
#ifdef __DEBUG__\r
#define __DEBUG_InputMgr__\r
// planar_buf_t data; //supposively the sprite sheet data\r
////0000----\r
#ifdef __WATCOMC__\r
- struct sprite *spri; //supposively the sprite sheet data\r
+ struct sprite *spri; //supposively the sprite sheet data\r
+ memptr gr;\r
#endif\r
bitmap_t *data; //supposively the sprite sheet data//old format\r
sword hp; //hitpoints of the player\r