-/* Catacomb Armageddon Source Code\r
+/* Catacomb Apocalypse Source Code\r
* Copyright (C) 1993-2014 Flat Rock Software\r
*\r
* This program is free software; you can redistribute it and/or modify\r
//\r
// ID Engine\r
// ID_IN.h - Header file for Input Manager\r
-// v1.0d1\r
+// v1.0d1w\r
// By Jason Blochowiak\r
+// Open Watcom port by sparky4\r
//\r
\r
#ifndef __16_IN__\r
#define __16_IN__\r
-
-#include "src/lib/lib_head.h"\r
-#include "src/lib/16_us.h"
+\r
+#include <string.h>\r
+#include "src/lib/16_head.h"
+#include "src/lib/bitmap.h"\r
\r
#ifdef __DEBUG__\r
-#define __DEBUG_InputMgr__\r
+//#define __DEBUG_InputMgr__\r
+#endif\r
+\r
+#ifdef __DEBUG_InputMgr__\r
+#define TESTKEYIN\r
+//#define TESTCONTROLNOISY\r
#endif\r
-
-#define KeyInt 9 // The keyboard ISR number
-
-// Stuff for the joystick
-#define JoyScaleMax 32768
-#define JoyScaleShift 8
-#define MaxJoyValue 5000
+\r
+#define KeyInt 9 // The keyboard ISR number\r
+\r
+// Stuff for the joystick\r
+#define JoyScaleMax 32768\r
+#define JoyScaleShift 8\r
+#define MaxJoyValue 5000\r
\r
#define MaxPlayers 4\r
#define MaxKbds 2\r
#define MaxJoys 2\r
+#define MaxPads 2\r
#define NumCodes 128\r
\r
typedef byte ScanCode;\r
#define key_Tab 0x09\r
#define key_Delete 0x7f\r
\r
+#define key_LSuper 0x5b\r
+#define key_RSuper 0x5c\r
+#define key_Menu 0x5d\r
+\r
// Stuff for the mouse\r
#define MReset 0\r
#define MButtons 3\r
#define MDelta 11\r
\r
#define MouseInt 0x33\r
-\r
+#ifdef DEMO0\r
typedef enum {\r
demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
} Demo;\r
+#endif\r
typedef enum {\r
- ctrl_None, // MDM (GAMERS EDGE) - added\r
+ //ctrl_None, // MDM (GAMERS EDGE) - added\r
ctrl_Keyboard,\r
ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
ctrl_Joystick,\r
ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
- ctrl_Mouse\r
+ ctrl_Mouse,\r
+ ctrl_Joypad,\r
+ ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2\r
} ControlType;\r
typedef enum {\r
motion_Left = -1,motion_Up = -1,\r
motion_Right = 1,motion_Down = 1\r
} Motion;\r
typedef enum {\r
- dir_North,dir_NorthEast,\r
- dir_East,dir_SouthEast,\r
- dir_South,dir_SouthWest,\r
- dir_West,dir_NorthWest,\r
- dir_None\r
+ dir_North,//dir_NorthEast,\r
+ dir_West,//dir_Nortinest,\r
+ dir_None,\r
+ dir_East,//,dir_SouthEast,\r
+ dir_South,//dir_Soutinest,\r
} Direction;\r
typedef struct {\r
- boolean button0,button1;\r
+ boolean button0,button1,button2,button3;\r
int x,y;\r
Motion xaxis,yaxis;\r
Direction dir;\r
} CursorInfo;\r
-typedef CursorInfo ControlInfo;\r
+\r
typedef struct {\r
ScanCode button0,button1,\r
- upleft, up, upright,\r
- left, right,\r
- downleft, down, downright;\r
+ //upleft,\r
+ up,\r
+ down,\r
+ left,\r
+ right\r
+ //upright,\r
+ //downleft,\r
+ //,downright\r
+ ;\r
} KeyboardDef;\r
typedef struct {\r
word joyMinX,joyMinY,\r
joyMultXL,joyMultYL,\r
joyMultXH,joyMultYH;\r
} JoystickDef;\r
-
-/*\r
-=============================================================================\r
-\r
- GLOBAL VARIABLES\r
+typedef struct\r
+{\r
+ boolean w;\r
+} JoypadDef;\r
\r
-=============================================================================\r
-*/\r
+typedef struct\r
+{\r
+ int x; //player exact position on the viewable map\r
+ int y; //player exact position on the viewable map\r
+ int tx; //player tile position on the viewable map\r
+ int ty; //player tile position on the viewable map\r
+ int triggerx; //player's trigger box tile position on the viewable map\r
+ int triggery; //player's trigger box tile position on the viewable map\r
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y
+ word d; //direction!! wwww\r
+ word q; //loop variable
+ word speed; //player speed!\r
+ bitmap_t data; //supposively the sprite sheet data\r
+ sword hp; //hitpoints of the player
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ CursorInfo info;\r
+ ControlType Controls;
+} player_t;\r
\r
-//\r
-// configuration variables\r
-//\r
-boolean MousePresent;\r
-boolean JoysPresent[MaxJoys];\r
-boolean JoyPadPresent;\r
-\r
-\r
-// Global variables
- boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added
- ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added
-\r
- boolean Keyboard[NumCodes];\r
- boolean Paused;\r
- char LastASCII;\r
- ScanCode LastScan;\r
-\r
- KeyboardDef KbdDefs[] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};\r
- JoystickDef JoyDefs[MaxJoys];\r
- ControlType Controls[MaxPlayers];\r
-\r
- dword MouseDownCount;
-\r
-#ifdef DEMO0\r
- Demo DemoMode = demo_Off;\r
- byte /*_seg*/ *DemoBuffer;\r
- word DemoOffset,DemoSize;
-#endif
-
-
-
/*\r
=============================================================================\r
\r
- LOCAL VARIABLES\r
+ GLOBAL VARIABLES\r
\r
=============================================================================\r
*/\r
-static byte far ASCIINames[] = // Unshifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0\r
- 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1\r
- 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2\r
- 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far ShiftNames[] = // Shifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0\r
- 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1\r
- 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2\r
- 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far SpecialNames[] = // ASCII for 0xe0 prefixed codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2\r
- 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- };\r
-\r
-\r
-static boolean IN_Started;\r
-static boolean CapsLock;\r
-static ScanCode CurCode,LastCode;\r
-\r
-static Direction DirTable[] = // Quick lookup for total direction\r
- {\r
- dir_NorthWest, dir_North, dir_NorthEast,\r
- dir_West, dir_None, dir_East,\r
- dir_SouthWest, dir_South, dir_SouthEast\r
- };\r
+/*extern struct inconfig\r
+{\r
+ boolean MousePresent;\r
+ boolean JoysPresent[MaxJoys];\r
+ boolean JoyPadPresent[MaxPads];\r
+ boolean Keyboard[NumCodes];\r
+ boolean Paused;\r
+ char LastASCII;\r
+ ScanCode LastScan;\r
\r
-static void (*INL_KeyHook)(void);\r
-static void interrupt (*OldKeyVect)(void);\r
+ KeyboardDef KbdDefs[MaxKbds];\r
+ JoystickDef JoyDefs[MaxJoys];\r
+ JoypadDef JoypadDefs[MaxPads];\r
+} inpu;*/\r
\r
-static char *ParmStrings[] = {"nojoys","nomouse",nil};\r
+#ifdef DEMO0\r
+ static Demo DemoMode = demo_Off;\r
+ static byte /*_seg*/ *DemoBuffer;\r
+ static word DemoOffset,DemoSize;\r
+#endif\r
\r
-// Function prototypes\r
-#define IN_KeyDown(code) (Keyboard[(code)])\r
-#define IN_ClearKey(code) {Keyboard[code] = false;\\r
- if (code == LastScan) LastScan = sc_None;}\r
+extern dword far* clockdw;\r
\r
-// DEBUG - put names in prototypes\r
-extern void IN_Startup(void),IN_Shutdown(void),\r
- IN_Default(boolean gotit,ControlType in),\r
- IN_SetKeyHook(void (*)()),\r
- IN_ClearKeysDown(void),\r
- IN_ReadCursor(CursorInfo *),\r
- IN_ReadControl(int,ControlInfo *),\r
- IN_SetControlType(int,ControlType),\r
- IN_GetJoyAbs(word joy,word *xp,word *yp),\r
- IN_SetupJoy(word joy,word minx,word maxx,\r
- word miny,word maxy),
-#ifdef DEMO0\r
- IN_StartDemoPlayback(byte __segment *buffer,word bufsize),\r
- IN_StopDemo(void),IN_FreeDemoBuffer(void),
+// Internal routines\r
+extern void interrupt INL_KeyService();\r
+extern void Mouse(int x);\r
+//static void INL_GetMouseDelta(int *x,int *y);\r
+//static word INL_GetMouseButtons(void);\r
+extern void IN_GetJoyAbs(word joy,word *xp,word *yp);\r
+//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);\r
+//static word INL_GetJoyButtons(word joy);\r
+extern word IN_GetJoyButtonsDB(word joy);\r
+//static void INL_StartKbd(void);\r
+//static void INL_ShutKbd(void);\r
+//static boolean INL_StartMouse(void);\r
+//static void INL_ShutMouse(void);\r
+//static void INL_SetJoyScale(word joy);\r
+extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);\r
+//static boolean INL_StartJoy(word joy);\r
+//static void INL_ShutJoy(word joy);\r
+extern void IN_Startup();\r
+extern void IN_Default(boolean gotit,player_t *player,ControlType nt);\r
+extern void IN_Shutdown();\r
+extern void IN_SetKeyHook(void (*hook)());\r
+extern void IN_ClearKeysDown();\r
+//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);\r
+extern void IN_ReadCursor(CursorInfo *info);\r
+extern void IN_ReadControl(int playnum,player_t *player);\r
+extern void IN_SetControlType(word playnum,player_t *player,ControlType type);\r
+#if DEMO0\r
+extern boolean IN_StartDemoRecord(word bufsize);\r
+extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);\r
+extern void IN_StopDemo(void);\r
+extern void IN_FreeDemoBuffer(void);\r
#endif\r
- IN_Ack(void),IN_AckBack(void);\r
-extern boolean IN_UserInput(dword delay,boolean clear),\r
- IN_IsUserInput(void)
-#ifdef DEMO0\r
- , IN_StartDemoRecord(word bufsize)
-#endif
-;\r
-extern byte *IN_GetScanName(ScanCode);\r
-extern char IN_WaitForASCII(void);\r
-extern ScanCode IN_WaitForKey(void);\r
-extern word IN_GetJoyButtonsDB(word joy);\r
+extern byte *IN_GetScanName(ScanCode scan);\r
+extern ScanCode IN_WaitForKey();\r
+extern char IN_WaitForASCII();\r
+extern void IN_AckBack();\r
+extern void IN_Ack();\r
+extern boolean IN_IsUserInput();\r
+extern boolean IN_UserInput(dword delay,boolean clear);\r
+extern boolean IN_KeyDown(byte code);\r
+extern void IN_ClearKey(byte code);\r
+extern boolean IN_qb(byte kee);\r
\r
#endif\r