#define __16_IN__\r
\r
#include <string.h>\r
-#include "src/lib/16_head.h"\r
+#include "src/lib/16_head.h"
+#include "src/lib/bitmap.h"\r
\r
#ifdef __DEBUG__\r
-#define __DEBUG_InputMgr__\r
+//#define __DEBUG_InputMgr__\r
#endif\r
\r
#ifdef __DEBUG_InputMgr__\r
-//#define TESTKEYIN\r
-#define TESTCONTROLNOISY\r
+#define TESTKEYIN\r
+//#define TESTCONTROLNOISY\r
#endif\r
\r
#define KeyInt 9 // The keyboard ISR number\r
int ty; //player tile position on the viewable map\r
int triggerx; //player's trigger box tile position on the viewable map\r
int triggery; //player's trigger box tile position on the viewable map\r
- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
- word q; //loop variable\r
-// word d; //direction\r
- //bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player\r
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y
+ word d; //direction!! wwww\r
+ word q; //loop variable
+ word speed; //player speed!\r
+ bitmap_t data; //supposively the sprite sheet data\r
+ sword hp; //hitpoints of the player
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r
- ControlType Controls;\r
+ ControlType Controls;
} player_t;\r
\r
/*\r