int ty; //player tile position on the viewable map\r
int triggerx; //player's trigger box tile position on the viewable map\r
int triggery; //player's trigger box tile position on the viewable map\r
- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y
+ word d; //direction!! wwww\r
word q; //loop variable
word speed; //player speed!\r
bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player
- word persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ sword hp; //hitpoints of the player
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r
ControlType Controls;
} player_t;\r