int ty; //player tile position on the viewable map\r
int triggerx; //player's trigger box tile position on the viewable map\r
int triggery; //player's trigger box tile position on the viewable map\r
- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y
word d; //direction!! wwww\r
word q; //loop variable
word speed; //player speed!\r