return 0;\r
}\r
\r
-int loadmap(char *mn, map_t *map)\r
+int loadmap(char *mn, map_t *map, global_game_variables_t *gvar)\r
{\r
int r;\r
static word incr=0;\r
\r
void extract_map(const char *js, jsmntok_t *t, size_t count, map_t *map) {\r
int i, j, k, indent=0, inner_end;\r
- bitmap_t bp;\r
- //char *s;\r
+ //bitmap_t bp;\r
+\r
i = 0;\r
while(i<count) {\r
if(jsoneq(js, &(t[i]), "layers") == 0) {\r
inner_end = t[i].end;\r
k = 0;\r
while(t[i].start < inner_end) {\r
- printf("%d, %d\n", t[i].start, inner_end);\r
+#ifdef DEBUG_DUMPVARS\r
+ printf("t[%d].start=%d, %d\n", i, t[i].start, inner_end);\r
+#endif\r
if(jsoneq(js, &(t[i]), "data") == 0) {\r
- #ifdef DEBUG_MAPVAR\r
- printf("Layer %d data: [", k);\r
- #endif\r
+#ifdef DEBUG_MAPDATA\r
+ printf("Layer %d data: [\n", k);\r
+#endif\r
map->layerdata[k] = malloc(sizeof(byte) * t[i+1].size);\r
+ map->data = map->layerdata[k];\r
for(j = 0; j < t[i+1].size; j++) {\r
map->layerdata[k][j] = (byte)atoi(js + t[i+2+j].start);\r
- #ifdef DEBUG_MAPVAR\r
- printf("%d, ", map->layerdata[k][j]);\r
- #endif\r
+ //for backwards compatibility for rest of code\r
+// map->data[j] = map->layerdata[k][j];//(byte)atoi(js + t[i+2+j].start);//(byte)atoi(js+t->start);\r
+#ifdef DEBUG_MAPDATA\r
+ //printf("[%d,%d]%d", k, j, map->layerdata[k][j]);\r
+ fprintf(stdout, "%c", map->data[j]+44);\r
+#endif\r
}\r
i += j + 2;\r
k++;\r
- #ifdef DEBUG_MAPVAR\r
- puts("]");\r
- #endif\r
- }\r
- else{\r
+#ifdef DEBUG_MAPDATA\r
+ puts("\n]");\r
+#endif\r
+ }else{\r
i++;\r
}\r
}\r
k = 0;\r
while(t[i].start < inner_end) {\r
if(jsoneq(js, &(t[i]), "image") == 0) {\r
- //fix this to be far~\r
map->layertile[k] = malloc(sizeof(tiles_t));\r
+ //Fix to load tileset specified.\r
+ //And move to vrs, probably\r
+// bp = bitmapLoadPcx("data/ed.pcx");\r
+// map->layertile[k]->btdata = &bp;\r
map->layertile[k]->btdata = malloc(sizeof(bitmap_t));\r
map->layertile[k]->tileHeight = 16;\r
map->layertile[k]->tileWidth = 16;\r
#ifdef __DEBUG_MAP__\r
dbg_maptext=false;\r
#endif\r
- //Fix to load tileset specified.\r
- //And move to vrs, probably\r
- //bp = bitmapLoadPcx("data/ed.pcx");\r
- map->layertile[k]->btdata = &bp;\r
+ map->tiles->btdata = map->layertile[k]->btdata;\r
+ map->tiles->tileHeight = 16;\r
+ map->tiles->tileWidth = 16;\r
+ map->tiles->rows = 1;\r
+ map->tiles->cols = 1;\r
k++;\r
}\r
i++;\r
\r
if (jsoneq(js, &(t[i]), "height") == 0 && indent<=1) {\r
map->height = atoi(js + t[i+1].start);\r
- #ifdef DEBUG_MAPVAR\r
+#ifdef DEBUG_MAPVAR\r
printf("Height: %d\n", map->height);\r
- #endif\r
+#endif\r
i++;\r
}\r
else if(jsoneq(js, &(t[i]), "width") == 0 && indent<=1) {\r
map->width = atoi(js + t[i+1].start);\r
- #ifdef DEBUG_MAPVAR\r
+#ifdef DEBUG_MAPVAR\r
printf("Width: %d\n", map->width);\r
- #endif\r
+#endif\r
i++;\r
}\r
i++;\r
\r
return 0;\r
}\r
+\r
+\r
+//======\r
+\r
+\r
+#define MAPBUFINLM (gvar->ca.camap.mapsegs)\r
+int CA_loadmap(char *mn, map_t *map, global_game_variables_t *gvar)\r
+{\r
+ jsmn_parser p;\r
+ jsmntok_t *tok = NULL;\r
+ size_t tokcount, file_s;\r
+\r
+ FILE *fh = fopen(mn, "r");\r
+ int status;\r
+\r
+ /* Prepare parser */\r
+ jsmn_init(&p);\r
+\r
+ file_s = filesize(fh);\r
+ CA_LoadFile(mn, &MAPBUFINLM, gvar);\r
+ tokcount = jsmn_parse(&p, MAPBUFINLM, file_s, NULL, 0);\r
+ tok = malloc(tokcount*sizeof(jsmntok_t));\r
+// printf("Allocated %d tokens", tokcount);\r
+ jsmn_init(&p);\r
+ if((status = jsmn_parse(&p, MAPBUFINLM, file_s, tok, tokcount)) < 0)\r
+ {\r
+ printf("Error: %d\n", status);\r
+ return status;\r
+ }\r
+ else if(status != tokcount) { printf("Warning: used %d tok\n", status);}\r
+ extract_map(MAPBUFINLM, tok, tokcount, map);\r
+\r
+ free(tok);\r
+ fclose(fh);\r
+\r
+ return 0;\r
+}\r