#ifdef __DEBUG__ // 1 == Debug/Dev ; 0 == Production/final\r
#define OUT_OF_MEM_MSG "MM_GetPtr: Out of memory!\nYou were short :%lu bytes\n"\r
#else\r
-#define OUT_OF_MEM_MSG "\npee\n"\r
+#define OUT_OF_MEM_MSG "\n"\r
#endif\r
\r
//#define GETNEWBLOCK {if(!(mmnew=mmfree))Quit("MM_GETNEWBLOCK: No free blocks!") ;mmfree=mmfree->next;}\r
\r
#define BUFFERSIZE 0x1000 // miscelanious, allways available buffer\r
\r
-//moved to typdefst\r
+//moved to 16_tdef.h\r
//#define MAXBLOCKS 1024\r
\r
\r
-\r
//--------\r
\r
#define EMS_INT 0x67\r
void MM_SetLock(memptr *baseptr, boolean locked, global_game_variables_t *gvar);\r
void MM_SortMem(global_game_variables_t *gvar);\r
void MM_ShowMemory(global_game_variables_t *gvar);\r
-void MM_ShowMemoryVidVer(global_game_variables_t *gvar);\r
void MM_DumpData(global_game_variables_t *gvar);\r
dword MM_UnusedMemory(global_game_variables_t *gvar);\r
dword MM_TotalFree(global_game_variables_t *gvar);\r