//\r
// PML_OpenPageFile() - Opens the page file and sets up the page info\r
//\r
+#if 0\r
void\r
PML_OpenPageFile(global_game_variables_t *gvar)\r
{\r
MM_FreePtr((void _seg *)&gvar->pm.PMSegPages, gvar);\r
}\r
}\r
+#endif\r
\r
/////////////////////////////////////////////////////////////////////////////\r
//\r
if (pagenum >= gvar->pm.fi.ChunksInFile)\r
Quit (gvar, "PM_GetPage: Invalid page request");\r
\r
-//#ifdef __DEBUG_2__ // for debugging\r
+#ifdef __DEBUG_2__ // for debugging\r
__asm {\r
mov dx,STATUS_REGISTER_1\r
in al,dx\r
mov al,10 // bright green\r
out dx,al\r
}\r
-//#endif\r
+#endif\r
\r
if (!(result = PM_GetPageAddress(pagenum, gvar)))\r
{\r
}\r
gvar->pm.PMPages[pagenum].lastHit = gvar->pm.PMFrameCount;\r
\r
-//#ifdef __DEBUG_2__ // for debugging\r
+#ifdef __DEBUG_2__ // for debugging\r
__asm{\r
mov dx,STATUS_REGISTER_1\r
in al,dx\r
mov al,0x20 // normal\r
out dx,al\r
}\r
-//#endif\r
+#endif\r
\r
return(result);\r
}\r
{\r
char buf[40];\r
sprintf(buf,"PM_NextFrame: Page %d is locked",i);\r
- Quit(gvar, buf);\r
+ Quit (gvar, buf);\r
}\r
}\r
//#endif\r