\r
#include "src/lib/16_sd.h"\r
\r
-static void (interrupt *SD_old_irq0)();\r
-//void interrupt (*old_irq0)(void);\r
+static void interrupt (*t0OldService)(void);\r
\r
void opl2out(word reg, word data)\r
{\r
opl2out(opCellNum, ins->Feedback);\r
} /* End of FMSetVoice */\r
\r
+\r
+//newer sd\r
+\r
+\r
+struct glob_game_vars *ggvv;\r
+// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models\r
+void interrupt SDL_irq0()\r
+{\r
+ ggvv->ca.sd.irq0_ticks++;\r
+ if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) {\r
+ ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max;\r
+ t0OldService();\r
+ }\r
+ else {\r
+ p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI);\r
+ }\r
+}\r
+\r
void SD_Initimf(global_game_variables_t *gvar)\r
{\r
if (!init_adlib()) {\r
return;\r
}\r
\r
- gvar->ca.sd.irq0_ticks=\r
- //gvar->ca.sd.irq0_cnt=\r
- //gvar->ca.sd.irq0_add=\r
- gvar->ca.sd.imf_delay_countdown=\r
- gvar->ca.sd.irq0_max=0;\r
+ gvar->ca.sd.imf_delay_countdown=0;\r
gvar->ca.sd.imf_music=\r
gvar->ca.sd.imf_play_ptr=\r
gvar->ca.sd.imf_music_end=NULL;\r
- gvar->ca.sd.irq0_cnt = 0;\r
- gvar->ca.sd.irq0_add = 182;\r
- gvar->ca.sd.irq0_max = 1000; /* about 18.2Hz */\r
\r
SD_adlib_shut_up();\r
shutdown_adlib_opl3(); // NTS: Apparently the music won't play otherwise\r
gvar->ca.sd.imf_delay_countdown = 0;\r
}\r
\r
+void SD_StartupTimer(global_game_variables_t *gvar)\r
+{\r
+ gvar->ca.sd.irq0_ticks=\r
+ gvar->ca.sd.irq0_cnt = 0;\r
+ gvar->ca.sd.irq0_add = 182;\r
+ gvar->ca.sd.irq0_max = 1000; /* about 18.2Hz */\r
+ gvar->ca.sd.tickrate = 700;\r
+\r
+ write_8254_system_timer(T8254_REF_CLOCK_HZ / gvar->ca.sd.tickrate);\r
+ t0OldService = _dos_getvect(8); /*IRQ0*/\r
+ _dos_setvect(8,SDL_irq0);\r
+\r
+ _cli();\r
+ gvar->ca.sd.irq0_ticks = gvar->ca.sd.ptick = 0;\r
+ _sti();\r
+}\r
+\r
+void SD_ShutdownTimer()\r
+{\r
+ _dos_setvect(8,t0OldService);\r
+}\r
+\r
void SD_imf_free_music(global_game_variables_t *gvar)\r
{\r
#ifndef SD_USESCAMMPM\r
return 1;\r
}\r
\r
-struct glob_game_vars *ggvv;\r
-// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models\r
-void interrupt SD_irq0()\r
-{\r
- ggvv->ca.sd.irq0_ticks++;\r
- if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) {\r
- ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max;\r
- SD_old_irq0();\r
- }\r
- else {\r
- p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI);\r
- }\r
-}\r
-\r
void SD_imf_tick(global_game_variables_t *gvar)\r
{\r
if (gvar->ca.sd.imf_delay_countdown == 0) {\r