byte Feedback; /* feedback algorithm and strength */\r
} FMInstrument;\r
\r
-//extern void interrupt (*old_irq0)(void);\r
-\r
void opl2out(word reg, word data);\r
void opl3out(word reg, word data);\r
void opl3exp(word data);\r
\r
void SD_Initimf(global_game_variables_t *gvar);\r
void SD_imf_reset_music(global_game_variables_t *gvar);\r
+void SD_StartupTimer(global_game_variables_t *gvar),\r
+ SD_ShutdownTimer();\r
void SD_imf_free_music(global_game_variables_t *gvar);\r
int SD_imf_load_music(const char *path, global_game_variables_t *gvar);\r
void interrupt SD_irq0(void);\r