\r
#include "src/lib/16_spri.h"\r
\r
-struct glob_game_vars *ggvv;\r
-\r
char* get_curr_anim_name(struct sprite *spri)\r
{\r
// Retrive animation name list\r
#define INC_PER_FRAME if(enti->q&1) enti->persist_aniframe++; if(enti->persist_aniframe>4) enti->persist_aniframe = 1;\r
unsigned int i,o,o2; int j;\r
int x,y,rx,ry,w,h;\r
+ static struct glob_game_vars *ggvv;\r
VGA_RAM_PTR omemptr = (VGA_RAM_PTR)video->page[0].data;// save original mem ptr\r
\r
x=enti->spri.x;\r