\r
#include "src/lib/16_spri.h"\r
#include <hw/vga/vrl1xdrc.h>\r
+\r
+#define VRS_USECAMMPM\r
+\r
+void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 1, gvar); }\r
+void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); }\r
+void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
+{\r
+#ifndef VRS_USECAMMPM\r
+ vrl1_vgax_offset_t **vrl_line_offsets;\r
+#endif\r
+ uint16_t far *vrl_id_iter;\r
+ uint32_t far *vrl_headers_offsets;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+ uint16_t vrl_size;\r
+ int num_of_vrl,i;\r
+\r
+ switch(rlsw)\r
+ {\r
+ case 1:\r
+//TODO ++++ CA_ReadFile(filename, &gvar->ca.spribuff, gvar);\r
+ CA_ReadFile(filename, MEMPTRCONV enti->spri.spritesheet.spribuff, gvar);\r
+ break;\r
+ case 0:\r
+//TODO ++++ CA_LoadFile(filename, &gvar->ca.spribuff, gvar);\r
+ CA_LoadFile(filename, MEMPTRCONV enti->spri.spritesheet.spribuff, gvar);\r
+ break;\r
+ }\r
+\r
+ // Insert sanity cheks later\r
+//TODO ++++ enti->spri.spritesheet.buffer = gvar->ca.spribuff;\r
+ enti->spri.spritesheet.buffer = enti->spri.spritesheet.spribuff; //TODO: merge these 2 vars into 1\r
+ enti->spri.spritesheet.data_size = sizeof(enti->spri.spritesheet.buffer) - sizeof(struct vrl1_vgax_header);\r
+ num_of_vrl = 0;\r
+ vrl_id_iter = (uint16_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ while(vrl_id_iter[num_of_vrl]){\r
+ num_of_vrl++;\r
+ }\r
+\r
+ // Allocate memory for vrl line offsets table\r
+#ifndef VRS_USECAMMPM\r
+ vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);//TODO: USE MM_ CA_ AND PM_\r
+#else\r
+ switch(rlsw)\r
+ {\r
+ case 0:\r
+#ifdef __DEBUG_MM__\r
+ dbg_debugmm=0;\r
+#endif\r
+// MM_GetPtr(MEMPTRCONV gvar->ca.grsegs, sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
+// enti->spri.spritesheet.vrl_line_offsets = (vrl1_vgax_offset_t **)gvar->ca.grsegs;\r
+ MM_GetPtr(gvar->ca.spribuff, sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
+ enti->spri.spritesheet.vrl_line_offsets = (vrl1_vgax_offset_t **)(gvar->ca.spribuff);\r
+// MM_GetPtr(spribuff, sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
+// enti->spri.spritesheet.vrl_line_offsets = (vrl1_vgax_offset_t **)spribuff;\r
+ break;\r
+ }\r
+#endif\r
+\r
+ vrl_headers_offsets = (uint32_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ // Calculate line offsets for each vrl\r
+ for(i = 0; i < num_of_vrl; i++){\r
+ curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.spritesheet.buffer + vrl_headers_offsets[i]);\r
+\r
+ // Calc. vrl size as (next_offset - curr_offset)\r
+ if (i != num_of_vrl - 1){\r
+ vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
+ else{\r
+ vrl_size = enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+#ifndef VRS_USECAMMPM\r
+ vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+#else\r
+ enti->spri.spritesheet.vrl_line_offsets[i] = vrl1_vgax_genlineoffsets((struct vrl1_vgax_header *)curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+#endif\r
+ }\r
+#ifndef VRS_USECAMMPM\r
+ enti->spri.spritesheet.vrl_line_offsets = vrl_line_offsets;\r
+#endif\r
+// printf("VRS_OpenVRS\n");\r
+// printf(" vrl_size=%lu\n\n",vrl_size);\r
+}\r
+\r
+#if 0\r
+//\r
+void VRS_ReadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRL(filename, enti, 1, gvar); }\r
+void VRS_LoadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRL(filename, enti, 0, gvar); }\r
+void VRS_OpenVRL(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
+{\r
+#ifndef VRL_USECAMMPM\r
+ vrl1_vgax_offset_t *line_offsets;\r
+#endif\r
+// uint32_t far *vrl_headers_offsets;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+\r
+ switch(rlsw)\r
+ {\r
+ case 1:\r
+ CA_ReadFile(filename, &enti->spri.spritesheet.spribuff, gvar);\r
+ break;\r
+ case 0:\r
+ CA_LoadFile(filename, &enti->spri.spritesheet.spribuff, gvar);\r
+ break;\r
+ }\r
+\r
+ // Insert sanity cheks later\r
+ enti->spri.sprite_vrl_cont.buffer = enti->spri.spritesheet.spribuff;\r
+ enti->spri.sprite_vrl_cont.data_size = sizeof(enti->spri.spritesheet.buffer) - sizeof(struct vrl1_vgax_header);\r
+\r
+ // Allocate memory for vrl line offsets table\r
+#ifndef VRL_USECAMMPM\r
+ line_offsets = malloc(sizeof(vrl1_vgax_offset_t *));//TODO: USE MM_ CA_ AND PM_\r
+#else\r
+ MM_GetPtr(MEMPTRCONV gvar->ca.grsegs[0], sizeof(vrl1_vgax_offset_t *), gvar);\r
+ enti->spri.sprite_vrl_cont.line_offsets = (vrl1_vgax_offset_t *)gvar->ca.grsegs[0];\r
+#endif\r
+\r
+ //vrl_headers_offsets = (uint32_t far *)(enti->spri.sprite_vrl_cont.buffer + enti->spri.sprite_vrl_cont.vrs_hdr->offset_table[VRL_HEADER_OFFSET_VRL_LIST]);\r
+ // Calculate line offsets for each vrl\r
+ curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.sprite_vrl_cont.buffer);// + vrl_headers_offsets);\r
+\r
+#ifndef VRL_USECAMMPM\r
+ line_offsets = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), sizeof(enti->spri.spritesheet.buffer));\r
+#else\r
+ enti->spri.sprite_vrl_cont.line_offsets = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), sizeof(enti->spri.spritesheet.buffer));\r
+#endif\r
+\r
+#ifndef VRL_USECAMMPM\r
+ enti->spri.sprite_vrl_cont.line_offsets = line_offsets;\r
+#endif\r
+ printf("VRS_OpenVRL\n");\r
+ printf(" vrl_size=%lu\n\n",sizeof(enti->spri.spritesheet.buffer));\r
+}\r
+//\r
+#endif\r
+\r
+// Seek and return a specified .vrl blob from .vrs blob in far memory\r
+int get_vrl_by_id(struct vrs_container far *vrs_cont, uint16_t id, struct vrl_container *vrl_cont){\r
+ uint16_t far *ids;\r
+ uint32_t far *vrl_offs_list;\r
+ int counter = 0;\r
+\r
+ // If id is invalid, return -1\r
+ if(id == 0){\r
+ // Probably add an error message?\r
+ return -1;\r
+ }\r
+\r
+ // Get id list from .vrs blob (base + offset)\r
+ ids = (uint16_t far*)(vrs_cont->buffer +\r
+ vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+\r
+ // Loop through the id list until we found the right one or hit the end of the list\r
+ // Counter is keeping track of the offset(in ids/vrl blobs)\r
+ while(ids[counter] != id && ids[counter]){\r
+ counter++;\r
+ }\r
+ // Return -2 if we couldn't find the requested id\r
+ if(!ids[counter]){\r
+ // Error message?\r
+ return -2;\r
+ }\r
+\r
+ // Get vrl offsets list from .vrs blob (base + offset)\r
+ vrl_offs_list = (uint32_t far *)(vrs_cont->buffer +\r
+ vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+\r
+ // Get vrl_header from .vrs (base + offset from vrl_list)\r
+ // Counter is number of vrls to skip (ids and vrls are aligned according to the .vrs specification)\r
+ vrl_cont->vrl_header = (struct vrl1_vgax_header far *)(vrs_cont->buffer + vrl_offs_list[counter]);\r
+\r
+ // Get .vrl size by integer arithmetics (next vrl offset - current vrl offset)\r
+ if(ids[counter+1]){\r
+ vrl_cont->data_size = vrl_offs_list[counter+1] - vrl_offs_list[counter] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ // If we are retriving the last vrl, size is ids_list offset - current vrl offset, as next vrl offs is 0\r
+ else{\r
+ vrl_cont->data_size = vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_offs_list[counter] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+\r
+ // Retrive line offsets form .vrs\r
+ vrl_cont->line_offsets = vrs_cont->vrl_line_offsets[counter];\r
+\r
+ return 0;\r
+}\r
+\r
//void draw_vrl1_vgax_modex_strip(unsigned char far *draw,unsigned char far *s);\r
\r
//===========================================================================\r
spri->curr_spri_id = anim_list[0].sprite_id;\r
spri->delay = anim_list[0].delay;\r
\r
- spri->curr_anim_list = anim_list;\r
+ spri->curr_anim_list = (struct vrs_animation_list_entry_t *)anim_list;\r
}\r
\r
int set_anim_by_id(struct sprite *spri, int anim_id)\r
#define INC_PER_FRAME if(enti->q&1) enti->persist_aniframe++; if(enti->persist_aniframe>4) enti->persist_aniframe = 1;\r
unsigned int i,o,o2; int j;\r
int x,y,rx,ry,w,h;\r
- static struct glob_game_vars *ggvv;\r
VGA_RAM_PTR omemptr = (VGA_RAM_PTR)video->page[0].data;// save original mem ptr\r
\r
x=enti->spri.x;\r
// if(ggvv->player[0].enti.q<5)\r
if(dbg_delayanimation)\r
{\r
- IN_Ack(ggvv);// delay(250);//{ while(!IN_KeyDown(sc_Space)/* && !IN_KeyDown(sc_Escape)*/){} delay(250); }\r
+ {\r
+ delay(250);\r
+ // static struct glob_game_vars *ggvv; IN_Ack(ggvv);\r
+ // { while(!IN_KeyDown(sc_Space)/* && !IN_KeyDown(sc_Escape)*/){} delay(250); }\r
+ }\r
}\r
#endif\r
if(!video->vga_state.rss)\r