]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_spri.c
16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / 16_spri.c
index f4c795371490c4eef4fdb2d2b5ecef499575f549..aaeda8fc98ce29401c4fca1be579e9b6c2d032b4 100755 (executable)
  */\r
 \r
 #include "src/lib/16_spri.h"\r
+#include <hw/vga/vrl1xdrc.h>\r
+//void draw_vrl1_vgax_modex_strip(unsigned char far *draw,unsigned char far *s);\r
+\r
+//===========================================================================\r
+\r
+//#define NEWVRSDRAWFUN\r
+void DrawVRL (unsigned int x,unsigned int y,struct vrl1_vgax_header *hdr,vrl1_vgax_offset_t *lineoffs/*array hdr->width long*/,unsigned char *data,unsigned int datasz) {\r
+       unsigned char far *draw;\r
+       unsigned int vram_offset = (y * vga_state.vga_draw_stride) + (x >> 2),sx;\r
+       unsigned int vramlimit = vga_state.vga_draw_stride_limit;\r
+       unsigned char vga_plane = (x & 3);\r
+       unsigned char *s;\r
+\r
+//     byte    outputvars[72][128];\r
+       word a;//,by,bxmax,bymax;\r
+\r
+       printf("DrawVRL:\n");\r
+\r
+       /* draw one by one */\r
+       for (sx=0;sx < hdr->width;sx++) {\r
+               draw = vga_state.vga_graphics_ram + vram_offset;\r
+               vga_write_sequencer(0x02/*map mask*/,1 << vga_plane);\r
+               s = data + lineoffs[sx];\r
+               draw_vrl1_vgax_modex_strip(draw,s);\r
+\r
+               if(!sx)\r
+               for(a=0;a<hdr->height;a++)//hdr->width*\r
+               {\r
+//                     if((*(s+a)==0x0) && (*(s+(a+1))==0x20) && (*(s+(a+2))==0xff)) a+=2;\r
+//                     if(*(s+a)<=13)\r
+//                             if (!(a%4) && a ) printf("\n");\r
+//                             sprintf(outputvars[sx][by], "%02x", *(s+a));\r
+                               printf("[%02u]  %u\n", a, *(s+a));\r
+//                             by++;\r
+               }\r
+\r
+               /* end of a vertical strip. next line? */\r
+               if ((++vga_plane) == 4) {\r
+                       if (--vramlimit == 0) break;\r
+                       vram_offset++;\r
+                       vga_plane = 0;\r
+               }\r
+       }\r
+#if 0\r
+       bxmax = sx; bymax = by;\r
+       for(by=0;by<bymax;by++)\r
+       {\r
+               for(sx=0;sx<bxmax;sx++)\r
+               {\r
+//                     if (!(sx%hdr->width) && sx ) printf("\n ");\r
+                       printf("%02x ", outputvars[sx][by]);\r
+               }\r
+               printf("\n      ");\r
+       }\r
+#endif\r
+}\r
+\r
+//===========================================================================\r
 \r
 char* get_curr_anim_name(struct sprite *spri)\r
 {\r
        // Retrive animation name list\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        uint32_t far *anim_names_offsets =      (uint32_t far *)\r
                                                ((byte far *)vrs +\r
                                                 vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_NAME_LIST]);\r
@@ -35,7 +93,7 @@ char* get_curr_anim_name(struct sprite *spri)
 \r
 void init_anim(struct sprite *spri, int anim_index)\r
 {\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        uint32_t far *anim_lists_offsets =      (uint32_t far *)\r
                                                ((byte far *)vrs +\r
                                                 vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_LIST]);\r
@@ -56,7 +114,7 @@ int set_anim_by_id(struct sprite *spri, int anim_id)
 {\r
        int new_anim_index = 0;\r
        int iter_id;\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        // Retruve animation ids list\r
         uint16_t far *anim_ids =       (uint16_t far *)\r
                                        ((byte far *)vrs +\r
@@ -80,7 +138,7 @@ void print_anim_ids(struct sprite *spri)
 {\r
        int new_anim_index = 0;\r
        int iter_id;\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        // Retruve animation ids list\r
         uint16_t far *anim_ids =       (uint16_t far *)\r
                                        ((byte far *)vrs +\r
@@ -101,6 +159,9 @@ void animate_spri(entity_t *enti, video_t *video)
 #define INC_PER_FRAME if(enti->q&1) enti->persist_aniframe++; if(enti->persist_aniframe>4) enti->persist_aniframe = 1;\r
        unsigned int i,o,o2; int j;\r
        int x,y,rx,ry,w,h;\r
+#ifdef __DEBUG_SPRI__\r
+       static struct glob_game_vars *ggvv;\r
+#endif\r
        VGA_RAM_PTR omemptr = (VGA_RAM_PTR)video->page[0].data;// save original mem ptr\r
 \r
        x=enti->spri.x;\r
@@ -148,7 +209,7 @@ void animate_spri(entity_t *enti, video_t *video)
 \r
 \r
        // Draw sprite\r
-       j = get_vrl_by_id(enti->spri.spritesheet, enti->spri.curr_spri_id, enti->spri.sprite_vrl_cont);\r
+       j = get_vrl_by_id(&enti->spri.spritesheet, enti->spri.curr_spri_id, &enti->spri.sprite_vrl_cont);\r
        if(j < 0)\r
        {\r
                //Quit (gv, "Error retriving required sprite");\r
@@ -156,18 +217,18 @@ void animate_spri(entity_t *enti, video_t *video)
        }\r
 \r
        // render box bounds. y does not need modification, but x and width must be multiple of 4\r
-       if(!video->rss)\r
+       if(!video->vga_state.rss)\r
        {\r
                if (x >= enti->overdraww) rx = (x - enti->overdraww) & (~3);\r
                        else rx = -(video->page[0].dx);\r
                if (y >= enti->overdrawh) ry = (y - enti->overdrawh);\r
                        else ry = -(video->page[0].dy);\r
-               h = enti->spri.sprite_vrl_cont->vrl_header->height + enti->overdrawh + y - ry;\r
-               w = (x + enti->spri.sprite_vrl_cont->vrl_header->width + (enti->overdraww*2) + 3 - rx) & (~3) - enti->overdraww;//round up\r
+               h = enti->spri.sprite_vrl_cont.vrl_header->height + enti->overdrawh + y - ry;\r
+               w = (x + enti->spri.sprite_vrl_cont.vrl_header->width + (enti->overdraww*2) + 3 - rx) & (~3) - enti->overdraww;//round up\r
                if ((rx+w) > video->page[0].width) w = video->page[0].width-rx;\r
                if ((ry+h) > video->page[0].height) h = video->page[0].height-ry;\r
 \r
-               if(!video->bgps){\r
+               if(!video->vga_state.bgps){\r
                        // block copy pattern to where we will draw the sprite\r
                        vga_setup_wm1_block_copy();\r
                        o2 = video->ofs.offscreen_ofs;\r
@@ -187,21 +248,33 @@ void animate_spri(entity_t *enti, video_t *video)
 #ifndef SPRITE\r
        modexClearRegion(&video->page[0], x, y, 16, 32, 1);\r
 #else\r
-       draw_vrl1_vgax_modex(\r
+#ifndef NEWVRSDRAWFUN\r
+       draw_vrl1_vgax_modex\r
+#else\r
+       DrawVRL\r
+#endif\r
+       (\r
                x-rx,\r
                y-ry,\r
-               enti->spri.sprite_vrl_cont->vrl_header,\r
-               enti->spri.sprite_vrl_cont->line_offsets,\r
-               enti->spri.sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),\r
-               enti->spri.sprite_vrl_cont->data_size\r
+               enti->spri.sprite_vrl_cont.vrl_header,\r
+               enti->spri.sprite_vrl_cont.line_offsets,\r
+               enti->spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
+               enti->spri.sprite_vrl_cont.data_size\r
        );\r
 #endif\r
-       if(!video->rss)\r
+#ifdef __DEBUG_SPRI__\r
+//     if(ggvv->player[0].enti.q<5)\r
+       if(dbg_delayanimation)\r
+       {\r
+               IN_Ack(ggvv);// delay(250);//{ while(!IN_KeyDown(sc_Space)/* && !IN_KeyDown(sc_Escape)*/){} delay(250); }\r
+       }\r
+#endif\r
+       if(!video->vga_state.rss)\r
        {\r
                // restore ptr\r
                vga_state.vga_graphics_ram = omemptr;\r
 \r
-               if(!video->bgps){\r
+               if(!video->vga_state.bgps){\r
                        // block copy to visible RAM from offscreen\r
                        vga_setup_wm1_block_copy();\r
                        o = video->ofs.offscreen_ofs; // source offscreen\r
@@ -214,6 +287,6 @@ void animate_spri(entity_t *enti, video_t *video)
        // restore stride\r
        vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;\r
 \r
-       vga_state.vga_graphics_ram = video->omemptr;\r
+       vga_state.vga_graphics_ram = video->vga_state.omemptr;\r
        video->dorender=1;\r
 }\r