#include "src/lib/16_vrs.h"\r
#include "src/lib/scroll16.h"\r
\r
+void DrawVRL (unsigned int x,unsigned int y,struct vrl1_vgax_header *hdr,vrl1_vgax_offset_t *lineoffs/*array hdr->width long*/,unsigned char *data,unsigned int datasz);\r
+\r
//moved to 16_tdef.h\r
// struct sprite\r
// {\r