#define VMEMPAGESIZE2 gv->video.page[0].pagesize+gv->video.page[1].pagesize\r
#define VMEMPAGEDATA2 gv->video.page[2].data\r
unsigned int i,o,o2; int j;\r
- int x,rx,ry,w,h;\r
+ int x,y,rx,ry,w,h;\r
int overdraw = 1; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
// if the sprite's edge pixels are clear anyway, you can set this to 0.\r
VGA_RAM_PTR omemptr;\r
\r
omemptr = vga_state.vga_graphics_ram; // save original mem ptr\r
x=spri->x-4;\r
+ y=spri->y;\r
\r
// Draw sprite\r
j = get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);\r
// render box bounds. y does not need modification, but x and width must be multiple of 4\r
if (x >= overdraw) rx = (x - overdraw) & (~3);\r
else rx = -(gv->video.page[0].dx);\r
- if (spri->y >= overdraw) ry = (spri->y - overdraw);\r
+ if (y >= overdraw) ry = (y - overdraw);\r
else ry = -(gv->video.page[0].dy);\r
- h = spri->sprite_vrl_cont->vrl_header->height + overdraw + spri->y - ry;\r
+ h = spri->sprite_vrl_cont->vrl_header->height + overdraw + y - ry;\r
w = (x + spri->sprite_vrl_cont->vrl_header->width + (overdraw*2) + 3 - rx) & (~3);//round up\r
if ((rx+w) > gv->video.page[0].width) w = gv->video.page[0].width-rx;\r
if ((ry+h) > gv->video.page[0].height) h = gv->video.page[0].height-ry;\r
// then the sprite. note modding ram ptr means we just draw to (x&3,0)\r
draw_vrl1_vgax_modex(\r
x-rx,\r
- spri->y-ry,\r
+ y-ry,\r
spri->sprite_vrl_cont->vrl_header,\r
spri->sprite_vrl_cont->line_offsets,\r
spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),\r