}\r
\r
\r
-void animate_spri(struct sprite *spri, global_game_variables_t *gvar)\r
+void animate_spri(struct sprite *spri, global_game_variables_t *gv)\r
{\r
int i;\r
// Events go here\r
i = get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);\r
if(i < 0)\r
{\r
- Quit (gvar, "Error retriving required sprite");\r
+ Quit (gv, "Error retriving required sprite");\r
}\r
- draw_vrl1_vgax_modex( spri->x, spri->y,\r
+ draw_vrl1_vgax_modex( spri->x,// - spri->sprite_vrl_cont->vrl_header->width-28,\r
+ spri->y,// - spri->sprite_vrl_cont->vrl_header->height*2 -(gv->video.page[0].sh/2),\r
spri->sprite_vrl_cont->vrl_header, spri->sprite_vrl_cont->line_offsets,\r
spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),\r
spri->sprite_vrl_cont->data_size);\r