/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include "src/lib/16_vrs.h"\r
#include "src/lib/scroll16.h"\r
\r
-//#define VMEMPAGESIZE2 video->page[0].pagesize+video->page[1].pagesize\r
-//#define VMEMPAGEDATA2 video->page[2].data\r
-\r
-struct sprite\r
-{\r
- // VRS container from which we will extract animation and image data\r
- struct vrs_container *spritesheet;\r
- // Container for a vrl sprite\r
- struct vrl_container *sprite_vrl_cont;\r
- // Current sprite id\r
- int curr_spri_id;\r
- // Index of a current sprite in an animation sequence\r
- int curr_anim_spri;\r
- // Current animation sequence\r
- struct vrs_animation_list_entry_t *curr_anim_list;\r
- // Index of current animation in relevant VRS offsets table\r
- int curr_anim;\r
- // Delay in time units untill we should change sprite\r
- int delay;\r
- // Position of sprite on screen\r
- int x, y;\r
-};\r
+//moved to 16_tdef.h\r
+// struct sprite\r
+// {\r
+// // VRS container from which we will extract animation and image data\r
+// struct vrs_container *spritesheet;\r
+// // Container for a vrl sprite\r
+// struct vrl_container *sprite_vrl_cont;\r
+// // Current sprite id\r
+// int curr_spri_id;\r
+// // Index of a current sprite in an animation sequence\r
+// int curr_anim_spri;\r
+// // Current animation sequence\r
+// struct vrs_animation_list_entry_t *curr_anim_list;\r
+// // Index of current animation in relevant VRS offsets table\r
+// int curr_anim;\r
+// // Delay in time units untill we should change sprite\r
+// int delay;\r
+// // Position of sprite on screen\r
+// int x, y;\r
+// };\r
\r
/* Retrive current animation name of sprite\r
* In:\r