#define __16_SPRI__\r
\r
#include "src/lib/16_vrs.h"\r
-#include "src/lib/typdefst.h"\r
\r
struct sprite\r
{\r
* In:\r
* + struct sprite *spri - sprite to animate\r
*/\r
-void animate_spri(struct sprite *spri);\r
+void animate_spri(struct sprite *spri, global_game_variables_t *gvar);\r
\r
void print_anim_ids(struct sprite *spri);\r
\r