\r
void Startup16(global_game_variables_t *gvar)\r
{\r
-#ifdef __WATCOMC__\r
- start_timer(gvar);\r
-#endif\r
gvar->video.VL_Started=0;\r
TL_VidInit(gvar);\r
gvar->mm.mmstarted=0;\r
#endif\r
}\r
\r
-void TL_VidInit(global_game_variables_t *gvar)\r
-{\r
-#ifdef __WATCOMC__\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
-\r
- if (_DEBUG_INIT() == 0) {\r
-#ifdef DEBUGSERIAL\r
- //printf("WARNING: Failed to initialize DEBUG output\n");\r
-#endif\r
- }\r
- _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
- _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
-\r
- textInit();\r
-\r
- // get old video mode\r
- //in.h.ah = 0xf;\r
- //int86(0x10, &in, &out);\r
- if(!gvar->video.old_mode) gvar->video.old_mode = vgaGetMode();//out.h.al;\r
-#else\r
- gvar->video.old_mode = 3;\r
-#endif\r
- gvar->video.VL_Initiated = 1;\r
-}\r
-\r
-\r
//===========================================================================\r
\r
/*\r
printf(" sizeof(boolean)=%s\n", boolean_to_binary(sizeof(boolean)));\r
printf("end of boolean test\n");\r
}\r
-\r
-#ifdef __BORLANDC__\r
-word modexPalOverscan(word col)\r
-{\r
- //modexWaitBorder();\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- outp(PAL_DATA_REG, col);\r
- return col;\r
-}\r
-#endif\r