#include "src/lib/16_tail.h"\r
#include "src/lib/16text.h"\r
\r
-static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
/*\r
==========================\r
=\r
MM_Shutdown(gvar);\r
#ifdef __WATCOMC__\r
if(gvar->video.VL_Started)\r
- VGAmodeX(0, 1, gvar);\r
+ VL_Shutdown (gvar);//VGAmodeX(0, 1, gvar);\r
#endif\r
}\r
\r
\r
#define PIXPERFRAME 1600\r
\r
-void FizzleFade (unsigned source, unsigned dest,\r
- unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv)\r
+boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
{\r
- unsigned drawofs,pagedelta;\r
- unsigned char maskb[8] = {1,2,4,8,16,32,64,128};\r
- unsigned x,y,p,frame;\r
- long rndval;\r
- word TimeCount = *clockw;\r
+ word p,pixperframe;\r
+ unsigned drawofs,pagedelta;\r
+ byte mask,maskb[8] = {1,2,4,8};\r
+ unsigned x,y,frame ,esorig,q;\r
+ dword rndval;\r
word screenseg = SCREENSEG;\r
\r
pagedelta = dest-source;\r
-//++++ VL_SetScreen (dest,0);\r
- rndval = 1;\r
+ rndval = 1; esorig = 0; q = 16;\r
x = y = 0;\r
+ pixperframe = 76800/(dword)frames;\r
+\r
+ IN_StartAck (gvar);\r
\r
__asm {\r
- mov es,[screenseg]\r
- mov dx,SC_INDEX\r
- mov al,SC_MAPMASK\r
- out dx,al\r
+ mov [esorig],es\r
}\r
-\r
- TimeCount=frame=0;\r
- do // while (1)\r
+ frame=0;\r
+ do // while (1)\r
{\r
- if (abortable)\r
- {\r
- IN_ReadControl(0,gv);\r
- if (gv->player[0].info.button0 || gv->player[0].info.button1 || gv->in.inst->Keyboard[sc_Space]\r
- || gv->in.inst->Keyboard[sc_Enter])\r
- {\r
-//++++ VW_ScreenToScreen (source,dest,width/8,height);\r
- return;\r
- }\r
+ if (abortable && IN_CheckAck (gvar) )\r
+ return true;\r
+\r
+ __asm {\r
+ mov es,[screenseg]\r
}\r
\r
- for (p=0;p<PIXPERFRAME;p++)\r
+ for (p=0;p<pixperframe;p++)\r
{\r
- //\r
- // seperate random value into x/y pair\r
- //\r
__asm {\r
+ //\r
+ // seperate random value into x/y pair\r
+ //\r
mov ax,[WORD PTR rndval]\r
mov dx,[WORD PTR rndval+2]\r
mov bx,ax\r
dec bl\r
- mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
+ mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
mov bx,ax\r
mov cx,dx\r
- shr cx,1\r
- rcr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- mov [x],bx // next 9 bits = x xoordinate\r
- //\r
- // advance to next random element\r
- //\r
+ mov [BYTE PTR x],ah // next 9 bits = x xoordinate\r
+ mov [BYTE PTR x+1],dl\r
+ //\r
+ // advance to next random element\r
+ //\r
shr dx,1\r
rcr ax,1\r
jnc noxor\r
mov [WORD PTR rndval+2],dx\r
}\r
\r
- if (x>width || y>height)\r
+ if ((x>width || y>height) && (x<width*2 && y<height*2))\r
continue;\r
- drawofs = source+gv->video.ofs.ylookup[y];\r
+ //drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+ drawofs = source+(y*gvar->video.page[0].stridew) + (x>>2);\r
+\r
+ //\r
+ // copy one pixel\r
+ //\r
+//*\r
+ mask = x&3;\r
+ VGAREADMAP(mask);\r
+ mask = maskb[mask];\r
+ VGAMAPMASK(mask);\r
+//*/\r
+// modexputPixel(&(gvar->video.page[0]), x, y, rand()%8);\r
+// VL_Plot (x, y, 15, &(gvar->video.ofs));\r
\r
__asm {\r
- mov cx,[x]\r
- mov si,cx\r
- and si,7\r
- mov dx,GC_INDEX\r
- mov al,GC_BITMASK\r
- mov ah,BYTE PTR [maskb+si]\r
- out dx,ax\r
-\r
- mov si,[drawofs]\r
- shr cx,1\r
- shr cx,1\r
- shr cx,1\r
- add si,cx\r
- mov di,si\r
+ mov di,[drawofs]\r
+ mov al,[es:di]\r
add di,[pagedelta]\r
-\r
- mov dx,GC_INDEX\r
- mov al,GC_READMAP // leave GC_INDEX set to READMAP\r
- out dx,al\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,1\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,0\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,2\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,1\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,4\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,2\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,8\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,3\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
+ mov [es:di],al\r
}\r
\r
if (rndval == 1) // entire sequence has been completed\r
- {\r
-//++++ VGABITMASK(255);\r
-//++++ VGAMAPMASK(15);\r
- return;\r
- }\r
+ return false;\r
}\r
frame++;\r
-//++++ while (TimeCount<frame){} // don't go too fast\r
+//-- while (TimeCount<frame){}//; // don't go too fast\r
} while (1);\r
-\r
-\r
+ __asm {\r
+ mov es,[esorig]\r
+ }\r
+ return false;\r
}\r
\r
//===========================================================================\r