]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_tail.c
EXEMM BROKEN
[16.git] / src / lib / 16_tail.c
index 638e71102de4da83b93694a0479d6c85da9f4a25..ec7023c8e47c0fba9c013f629551f88a693dad8e 100755 (executable)
@@ -26,8 +26,6 @@
 #include "src/lib/16_tail.h"\r
 #include "src/lib/16text.h"\r
 \r
-static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
 /*\r
 ==========================\r
 =\r
@@ -86,7 +84,7 @@ void Shutdown16(global_game_variables_t *gvar)
        MM_Shutdown(gvar);\r
 #ifdef __WATCOMC__\r
        if(gvar->video.VL_Started)\r
-               VGAmodeX(0, 1, gvar);\r
+               VL_Shutdown (gvar);//VGAmodeX(0, 1, gvar);\r
 #endif\r
 }\r
 \r
@@ -247,68 +245,53 @@ void Shutdown16(global_game_variables_t *gvar)
 \r
 #define PIXPERFRAME     1600\r
 \r
-void FizzleFade (unsigned source, unsigned dest,\r
-       unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv)\r
+boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
 {\r
-       unsigned        drawofs,pagedelta;\r
-       unsigned        char maskb[8] = {1,2,4,8,16,32,64,128};\r
-       unsigned        x,y,p,frame;\r
-       long            rndval;\r
-       word TimeCount = *clockw;\r
+       word            p,pixperframe;\r
+       unsigned        drawofs,pagedelta;\r
+       byte            mask,maskb[8] = {1,2,4,8};\r
+       unsigned        x,y,frame               ,esorig,q;\r
+       dword           rndval;\r
        word screenseg = SCREENSEG;\r
 \r
        pagedelta = dest-source;\r
-//++++ VL_SetScreen (dest,0);\r
-       rndval = 1;\r
+       rndval = 1;     esorig = 0; q = 16;\r
        x = y = 0;\r
+       pixperframe = 76800/(dword)frames;\r
+\r
+       IN_StartAck (gvar);\r
 \r
        __asm {\r
-               mov     es,[screenseg]\r
-               mov     dx,SC_INDEX\r
-               mov     al,SC_MAPMASK\r
-               out     dx,al\r
+               mov     [esorig],es\r
        }\r
-\r
-       TimeCount=frame=0;\r
-       do      // while (1)\r
+       frame=0;\r
+       do      // while (1)\r
        {\r
-               if (abortable)\r
-               {\r
-                       IN_ReadControl(0,gv);\r
-                       if (gv->player[0].info.button0 || gv->player[0].info.button1 || gv->in.inst->Keyboard[sc_Space]\r
-                       || gv->in.inst->Keyboard[sc_Enter])\r
-                       {\r
-//++++                         VW_ScreenToScreen (source,dest,width/8,height);\r
-                               return;\r
-                       }\r
+               if (abortable && IN_CheckAck (gvar) )\r
+                       return true;\r
+\r
+               __asm {\r
+                       mov     es,[screenseg]\r
                }\r
 \r
-               for (p=0;p<PIXPERFRAME;p++)\r
+               for (p=0;p<pixperframe;p++)\r
                {\r
-                       //\r
-                       // seperate random value into x/y pair\r
-                       //\r
                        __asm {\r
+                               //\r
+                               // seperate random value into x/y pair\r
+                               //\r
                                mov     ax,[WORD PTR rndval]\r
                                mov     dx,[WORD PTR rndval+2]\r
                                mov     bx,ax\r
                                dec     bl\r
-                               mov     [BYTE PTR y],bl                 // low 8 bits - 1 = y xoordinate\r
+                               mov     [BYTE PTR y],bl                 // low 8 bits - 1 = y xoordinate\r
                                mov     bx,ax\r
                                mov     cx,dx\r
-                               shr     cx,1\r
-                               rcr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               mov     [x],bx                                  // next 9 bits = x xoordinate\r
-                       //\r
-                       // advance to next random element\r
-                       //\r
+                               mov     [BYTE PTR x],ah                 // next 9 bits = x xoordinate\r
+                               mov     [BYTE PTR x+1],dl\r
+                               //\r
+                               // advance to next random element\r
+                               //\r
                                shr     dx,1\r
                                rcr     ax,1\r
                                jnc     noxor\r
@@ -325,84 +308,40 @@ noxor:
                                mov     [WORD PTR rndval+2],dx\r
                        }\r
 \r
-                       if (x>width || y>height)\r
+                       if ((x>width || y>height) && (x<width*2 && y<height*2))\r
                                continue;\r
-                       drawofs = source+gv->video.ofs.ylookup[y];\r
+                       //drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+                       drawofs = source+(y*gvar->video.page[0].stridew) + (x>>2);\r
+\r
+                       //\r
+                       // copy one pixel\r
+                       //\r
+//*\r
+                       mask = x&3;\r
+                       VGAREADMAP(mask);\r
+                       mask = maskb[mask];\r
+                       VGAMAPMASK(mask);\r
+//*/\r
+//                     modexputPixel(&(gvar->video.page[0]), x, y, rand()%8);\r
+//                     VL_Plot (x, y, 15, &(gvar->video.ofs));\r
 \r
                        __asm {\r
-                               mov     cx,[x]\r
-                               mov     si,cx\r
-                               and     si,7\r
-                               mov     dx,GC_INDEX\r
-                               mov     al,GC_BITMASK\r
-                               mov     ah,BYTE PTR [maskb+si]\r
-                               out     dx,ax\r
-\r
-                               mov     si,[drawofs]\r
-                               shr     cx,1\r
-                               shr     cx,1\r
-                               shr     cx,1\r
-                               add     si,cx\r
-                               mov     di,si\r
+                               mov     di,[drawofs]\r
+                               mov     al,[es:di]\r
                                add     di,[pagedelta]\r
-\r
-                               mov     dx,GC_INDEX\r
-                               mov     al,GC_READMAP                   // leave GC_INDEX set to READMAP\r
-                               out         dx,al\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,1\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,0\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,2\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,1\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,4\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,2\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,8\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,3\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
+                               mov     [es:di],al\r
                        }\r
 \r
                        if (rndval == 1)                // entire sequence has been completed\r
-                       {\r
-//++++                         VGABITMASK(255);\r
-//++++                         VGAMAPMASK(15);\r
-                               return;\r
-                       }\r
+                               return false;\r
                }\r
                frame++;\r
-//++++         while (TimeCount<frame){}       // don't go too fast\r
+//--           while (TimeCount<frame){}//;            // don't go too fast\r
        } while (1);\r
-\r
-\r
+       __asm {\r
+               mov     es,[esorig]\r
+       }\r
+       return false;\r
 }\r
 \r
 //===========================================================================\r