]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_tail.c
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[16.git] / src / lib / 16_tail.c
index daa9fadc3192344578189bcdd8a8b762e11bb7e5..ec7023c8e47c0fba9c013f629551f88a693dad8e 100755 (executable)
  *\r
  */\r
 /*\r
- * 16 library\r
+ * 16 tail library\r
  */\r
 \r
 #include "src/lib/16_tail.h"\r
 #include "src/lib/16text.h"\r
+\r
 /*\r
 ==========================\r
 =\r
@@ -37,9 +38,6 @@
 \r
 void Startup16(global_game_variables_t *gvar)\r
 {\r
-#ifdef __WATCOMC__\r
-       start_timer(gvar);\r
-#endif\r
        gvar->video.VL_Started=0;\r
        TL_VidInit(gvar);\r
        gvar->mm.mmstarted=0;\r
@@ -86,54 +84,10 @@ void Shutdown16(global_game_variables_t *gvar)
        MM_Shutdown(gvar);\r
 #ifdef __WATCOMC__\r
        if(gvar->video.VL_Started)\r
-               VGAmodeX(0, 1, gvar);\r
+               VL_Shutdown (gvar);//VGAmodeX(0, 1, gvar);\r
 #endif\r
 }\r
 \r
-void   TL_VidInit(global_game_variables_t *gvar)\r
-{\r
-#ifdef __WATCOMC__\r
-       // DOSLIB: check our environment\r
-       probe_dos();\r
-\r
-       // DOSLIB: what CPU are we using?\r
-       // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
-       //        So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
-       //        parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
-       //        the CPU to carry out tasks. --J.C.\r
-       cpu_probe();\r
-\r
-       // DOSLIB: check for VGA\r
-       if (!probe_vga()) {\r
-               printf("VGA probe failed\n");\r
-               return;\r
-       }\r
-       // hardware must be VGA or higher!\r
-       if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
-               printf("This program requires VGA or higher graphics hardware\n");\r
-               return;\r
-       }\r
-\r
-       if (_DEBUG_INIT() == 0) {\r
-#ifdef DEBUGSERIAL\r
-               //printf("WARNING: Failed to initialize DEBUG output\n");\r
-#endif\r
-       }\r
-       _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
-       _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
-\r
-       textInit();\r
-\r
-       // get old video mode\r
-       //in.h.ah = 0xf;\r
-       //int86(0x10, &in, &out);\r
-       gvar->video.old_mode = vgaGetMode();//out.h.al;\r
-#else\r
-       gvar->video.old_mode = 3;\r
-#endif\r
-}\r
-\r
-\r
 //===========================================================================\r
 \r
 /*\r
@@ -281,6 +235,117 @@ void      TL_VidInit(global_game_variables_t *gvar)
 \r
 //===========================================================================\r
 \r
+/*\r
+===================\r
+=\r
+= FizzleFade\r
+=\r
+===================\r
+*/\r
+\r
+#define PIXPERFRAME     1600\r
+\r
+boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
+{\r
+       word            p,pixperframe;\r
+       unsigned        drawofs,pagedelta;\r
+       byte            mask,maskb[8] = {1,2,4,8};\r
+       unsigned        x,y,frame               ,esorig,q;\r
+       dword           rndval;\r
+       word screenseg = SCREENSEG;\r
+\r
+       pagedelta = dest-source;\r
+       rndval = 1;     esorig = 0; q = 16;\r
+       x = y = 0;\r
+       pixperframe = 76800/(dword)frames;\r
+\r
+       IN_StartAck (gvar);\r
+\r
+       __asm {\r
+               mov     [esorig],es\r
+       }\r
+       frame=0;\r
+       do      // while (1)\r
+       {\r
+               if (abortable && IN_CheckAck (gvar) )\r
+                       return true;\r
+\r
+               __asm {\r
+                       mov     es,[screenseg]\r
+               }\r
+\r
+               for (p=0;p<pixperframe;p++)\r
+               {\r
+                       __asm {\r
+                               //\r
+                               // seperate random value into x/y pair\r
+                               //\r
+                               mov     ax,[WORD PTR rndval]\r
+                               mov     dx,[WORD PTR rndval+2]\r
+                               mov     bx,ax\r
+                               dec     bl\r
+                               mov     [BYTE PTR y],bl                 // low 8 bits - 1 = y xoordinate\r
+                               mov     bx,ax\r
+                               mov     cx,dx\r
+                               mov     [BYTE PTR x],ah                 // next 9 bits = x xoordinate\r
+                               mov     [BYTE PTR x+1],dl\r
+                               //\r
+                               // advance to next random element\r
+                               //\r
+                               shr     dx,1\r
+                               rcr     ax,1\r
+                               jnc     noxor\r
+                               xor     dx,0x0001\r
+                               xor     ax,0x2000\r
+#ifdef __BORLANDC__\r
+                       }\r
+#endif\r
+noxor:\r
+#ifdef __BORLANDC__\r
+                       __asm {\r
+#endif\r
+                               mov     [WORD PTR rndval],ax\r
+                               mov     [WORD PTR rndval+2],dx\r
+                       }\r
+\r
+                       if ((x>width || y>height) && (x<width*2 && y<height*2))\r
+                               continue;\r
+                       //drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+                       drawofs = source+(y*gvar->video.page[0].stridew) + (x>>2);\r
+\r
+                       //\r
+                       // copy one pixel\r
+                       //\r
+//*\r
+                       mask = x&3;\r
+                       VGAREADMAP(mask);\r
+                       mask = maskb[mask];\r
+                       VGAMAPMASK(mask);\r
+//*/\r
+//                     modexputPixel(&(gvar->video.page[0]), x, y, rand()%8);\r
+//                     VL_Plot (x, y, 15, &(gvar->video.ofs));\r
+\r
+                       __asm {\r
+                               mov     di,[drawofs]\r
+                               mov     al,[es:di]\r
+                               add     di,[pagedelta]\r
+                               mov     [es:di],al\r
+                       }\r
+\r
+                       if (rndval == 1)                // entire sequence has been completed\r
+                               return false;\r
+               }\r
+               frame++;\r
+//--           while (TimeCount<frame){}//;            // don't go too fast\r
+       } while (1);\r
+       __asm {\r
+               mov     es,[esorig]\r
+       }\r
+       return false;\r
+}\r
+\r
+//===========================================================================\r
+\r
 /*\r
 ==================\r
 =\r
@@ -319,7 +384,7 @@ void DebugMemory_(global_game_variables_t *gvar, boolean q)
 #ifdef __WATCOMC__\r
        //IN_Ack ();\r
 #endif\r
-       if(q) MM_ShowMemory (gvar);\r
+//     if(q) MM_ShowMemory (gvar);\r
 }\r
 \r
 /*\r
@@ -335,7 +400,7 @@ void ClearMemory (global_game_variables_t *gvar)
 #ifdef __16_PM__\r
        PM_UnlockMainMem(gvar);\r
 #endif\r
-       //snd\r
+       //sd\r
        MM_SortMem (gvar);\r
 }\r
 \r
@@ -503,13 +568,3 @@ void booleantest()
        printf("        sizeof(boolean)=%s\n", boolean_to_binary(sizeof(boolean)));\r
        printf("end of boolean test\n");\r
 }\r
-\r
-#ifdef __BORLANDC__\r
-word modexPalOverscan(word col)\r
-{\r
-       //modexWaitBorder();\r
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
-       outp(PAL_DATA_REG, col);\r
-       return col;\r
-}\r
-#endif\r