#include "src/lib/16_mm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_in.h"\r
+#include "src/lib/16_sd.h"\r
#include "src/lib/16_dbg.h"\r
#include "src/lib/16_vl.h"\r
#include "src/lib/testpatt.h"\r
#ifdef __BORLANDC__\r
#define PAL_WRITE_REG 0x03C8 /* Color register, write address */\r
#define PAL_DATA_REG 0x03C9 /* Color register, data port */\r
-word modexPalOverscan(word col);\r
#endif\r
\r
void Shutdown16(global_game_variables_t *gvar),\r
void TL_DosLibStartup(global_game_variables_t *gvar);\r
void TL_VidInit(global_game_variables_t *gvar);\r
boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar);\r
+void TL_StartMusic(global_game_variables_t *gvar);\r
+void TL_StopMusic(global_game_variables_t *gvar);\r
void DebugMemory_(global_game_variables_t *gvar, boolean q);\r
void ClearMemory (global_game_variables_t *gvar);\r
void Quit (global_game_variables_t *gvar, char *error);\r