#define __16_TAIL__\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16text.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_mm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_in.h"\r
\r
+#define FUNCTIONKEYFUNCTIONS \\r
+ if(IN_KeyDown(sc_F6)){ VL_ShowPage(&gvar.video.page[0], 0, 0); IN_UserInput(1,1); } \\r
+ if(IN_KeyDown(sc_F7)){ VL_ShowPage(&gvar.video.page[0], 0, 1); IN_UserInput(1,1); } \\r
+ if(IN_KeyDown(sc_T)){ \\r
+ switch(gvar.video.rs){\\r
+ case 0:\\r
+ case 1:\\r
+ gvar.video.rs++;\\r
+ break;\\r
+ case 2:\\r
+ gvar.video.rs=0;\\r
+ break;}\\r
+ IN_UserInput(1,1); }\r
+#define FUNCTIONKEYFUNCTIONS0EXE \\r
+ if(IN_KeyDown(sc_F6)){ VL_ShowPage(&gvar.video.page[gvar.video.panp], 0, 0); IN_UserInput(1,1); } \\r
+ if(IN_KeyDown(sc_F7)){ VL_ShowPage(&gvar.video.page[gvar.video.panp], 0, 1); IN_UserInput(1,1); }\r
+\r
void DebugMemory_(global_game_variables_t *gvar, boolean q);\r
void Shutdown16(global_game_variables_t *gvar);\r
void Startup16(global_game_variables_t *gvar);\r
void ClearMemory (global_game_variables_t *gvar);\r
void Quit (global_game_variables_t *gvar, char *error);\r
+void walktypeinfo(player_t *player, word pn);\r
void nibbletest();\r
void booleantest();\r
\r