]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_tail.h
16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / 16_tail.h
index 469c7a9f6ade674a6eba0d2ee217649ac9b1dffa..d106d0ef1b3b05d24c31129bb3222ef88863a6e4 100755 (executable)
        if(gvar.in.inst->Keyboard[sc_F7]){ ZC_ShowMV(&gvar.mv, 0, 1);                                           IN_UserInput(1, &gvar); } \\r
        if(gvar.in.inst->Keyboard[sc_F6]){ ZC_ShowMV(&gvar.mv, 0, 0);                                           IN_UserInput(1, &gvar); } \\r
        if(gvar.in.inst->Keyboard[sc_T]){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss;                   IN_UserInput(1, &gvar); } \\r
-       if(gvar.in.inst->Keyboard[sc_P]){ modexpdump(&gvar.video.page[0]);                                      IN_UserInput(1, &gvar); } \\r
+       if(gvar.in.inst->Keyboard[sc_P]){ modexpdump(0, &gvar);                                                 IN_UserInput(1, &gvar); } \\r
        if(gvar.in.inst->Keyboard[sc_Y]){ dbg_delayanimation=!dbg_delayanimation;                               IN_UserInput(1, &gvar); } \\r
        if(gvar.in.inst->Keyboard[sc_Q]){ VL_modexPrintTextBox(&gvar);                                          IN_UserInput(1, &gvar); } \\r
-       if(gvar.in.inst->Keyboard[sc_W]){ VL_MemToScreen((byte __far *)&gvar, 64, 64, 16, 16, &gvar.video.ofs); IN_UserInput(1, &gvar); } \\r
+       if(gvar.in.inst->Keyboard[sc_W]){ VL_MemToScreen((byte __far *)&gvar, 64, 64, 16, 16, &gvar);   IN_UserInput(1, &gvar); } \\r
+       if(gvar.in.inst->Keyboard[sc_LBrkt]){ ShowPalVal (&gvar);                                                       IN_UserInput(1, &gvar); } \\r
+       if(gvar.in.inst->Keyboard[sc_M]){ MM_ShowMemory(&gvar);                                                 IN_UserInput(1, &gvar); } \\r
        RFDEBUGFUNCTIONS\r
 //FIZZLEFADEFUNCTION\r
 \r
 word modexPalOverscan(word col);\r
 #endif\r
 \r
-void Shutdown16(global_game_variables_t *gvar);\r
-void Startup16(global_game_variables_t *gvar);\r
+void   Shutdown16(global_game_variables_t *gvar),\r
+       Startup16(global_game_variables_t *gvar),\r
+       StartupCAMMPM (global_game_variables_t *gvar),\r
+       ShutdownCAMMPM (global_game_variables_t *gvar);\r
+void TL_DosLibStartup(global_game_variables_t *gvar);\r
 void TL_VidInit(global_game_variables_t *gvar);\r
-void FizzleFade (unsigned source, unsigned dest,unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv);\r
+boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar);\r
 void DebugMemory_(global_game_variables_t *gvar, boolean q);\r
 void ClearMemory (global_game_variables_t *gvar);\r
 void Quit (global_game_variables_t *gvar, char *error);\r