byte *palette;\r
} planar_buf_t;\r
\r
-\r
-enum direction {STOP, UP, DOWN, LEFT, RIGHT};\r
typedef struct {\r
int dx, dy; //backwards compait\r
- word id; /* the Identification number of the page~ For layering~ */\r
+ nibble id; /* the Identification number of the page~ For layering~ */\r
byte far* data; /* the data for the page */\r
word sw; /* screen width */\r
word sh; /* screen heigth */\r
word stridew; /*width/4*/\r
word pagesize; /* page size */\r
word pi; /* incremention page by this much to preserve location */\r
- word delta; // How much should we shift the page for smooth scrolling\r
- enum direction d; // Direction we should shift the page\r
+ sword delta; // How much should we shift the page for smooth scrolling\r
+ //enum direction d; // Direction we should shift the page\r
} page_t;\r
typedef struct\r
{\r