byte *palette;\r
} planar_buf_t;\r
\r
+//from 16_sprit.h\r
+#ifdef __WATCOMC__\r
+typedef struct sprite\r
+{\r
+ // VRS container from which we will extract animation and image data\r
+ struct vrs_container *spritesheet;\r
+ // Container for a vrl sprite\r
+ struct vrl_container *sprite_vrl_cont;\r
+ // Current sprite id\r
+ int curr_spri_id;\r
+ // Index of a current sprite in an animation sequence\r
+ int curr_anim_spri;\r
+ // Current animation sequence\r
+ struct vrs_animation_list_entry_t *curr_anim_list;\r
+ // Index of current animation in relevant VRS offsets table\r
+ int curr_anim;\r
+ // Delay in time units untill we should change sprite\r
+ int delay;\r
+ // Position of sprite on screen\r
+ int x, y;\r
+} sprite_t;\r
+#endif\r
+\r
//===========================================================================//\r
\r
//TODO: 16_mm and 16_ca must handle this\r
typedef struct {\r
- bitmap_t far *pcximg; //I will probibaly use this --sparky4\r
+ bitmap_t far *pcximg; // old\r
+#ifdef __WATCOMC__\r
+ sprite_t *spri; // I will probibaly use this --sparky4\r
+#endif\r
//planar_buf_t far *pbdata; //old\r
word tileHeight, tileWidth; //defined by mapfile\r
unsigned int rows, cols;\r
\r
//TODO: 16_mm and 16_ca must handle this\r
//TODO: add variables from 16_ca\r
-//#define __NEWMAPTILEDATAVARS__\r
+typedef struct {\r
+ byte *data; //TODO: 16_mm and 16_ca must handle this\r
+} mapl_t; //map layer array type def\r
+\r
#define MAPLAYERS 4\r
-#ifdef __NEWMAPTILEDATAVARS__\r
-#define MAPTILESPTR layertile[0]\r
-#define MAPTILESPTK layertile[k]\r
-#define MAPDATAPTR layerdata[0]\r
-#define MAPDATAPTK layerdata[k]\r
-#else\r
+\r
+#define MAPDATAPTR layerdata[0].data\r
+#define MAPDATAPTK layerdata[k].data\r
#define MAPTILESPTR tiles//layertile[0]\r
#define MAPTILESPTK tiles//layertile[k]\r
-#define MAPDATAPTR data//layerdata[0]\r
-#define MAPDATAPTK data//layerdata[k]\r
-#endif\r
typedef struct {\r
//long planestart[3];\r
//unsigned planelength[3];\r
- byte *data; //TODO: 16_mm and 16_ca must handle this\r
- byte far *layerdata[MAPLAYERS]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
-#ifndef __NEWMAPTILEDATAVARS__\r
- tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this\r
-#else\r
- tiles_t far *layertile[MAPLAYERS]; // tilesets for layers (currently ony 4 can be loaded wwww)\r
-#endif\r
+ mapl_t layerdata[MAPLAYERS]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
+ tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this // tilesets for layers (currently ony 4 can be loaded wwww)\r
int width, height; //this has to be signed!\r
byte name[16];\r
} map_t;\r
sword delta; // How much should we shift the page for smooth scrolling\r
} page_t;\r
\r
-//from 16_sprit.h\r
-#ifdef __WATCOMC__\r
-typedef struct sprite\r
-{\r
- // VRS container from which we will extract animation and image data\r
- struct vrs_container *spritesheet;\r
- // Container for a vrl sprite\r
- struct vrl_container *sprite_vrl_cont;\r
- // Current sprite id\r
- int curr_spri_id;\r
- // Index of a current sprite in an animation sequence\r
- int curr_anim_spri;\r
- // Current animation sequence\r
- struct vrs_animation_list_entry_t *curr_anim_list;\r
- // Index of current animation in relevant VRS offsets table\r
- int curr_anim;\r
- // Delay in time units untill we should change sprite\r
- int delay;\r
- // Position of sprite on screen\r
- int x, y;\r
-} sprite_t;\r
-#endif\r
-\r
//newer structs\r
typedef struct\r
{\r