\r
//from 16_sprit.h\r
#ifdef __WATCOMC__\r
+#include <hw/vga/vrl.h>\r
+\r
+typedef struct vrs_container{\r
+ // Size of a .vrs blob in memory\r
+ // minus header\r
+ dword data_size;\r
+ union{\r
+ byte far *buffer;\r
+ struct vrs_header far *vrs_hdr;\r
+ };\r
+ // Array of corresponding vrl line offsets\r
+ vrl1_vgax_offset_t **vrl_line_offsets;\r
+} vrs_container_t;\r
+\r
+typedef struct vrl_container{\r
+ // Size of a .vrl blob in memory\r
+ // minus header\r
+ dword data_size;\r
+ union{\r
+ byte far *buffer;\r
+ struct vrl1_vgax_header far *vrl_header;\r
+ };\r
+ // Pointer to a corresponding vrl line offsets struct\r
+ vrl1_vgax_offset_t *line_offsets;\r
+} vrl_container_t;\r
+\r
typedef struct sprite\r
{\r
// VRS container from which we will extract animation and image data\r
- struct vrs_container *spritesheet;\r
+ vrs_container_t spritesheet;\r
// Container for a vrl sprite\r
- struct vrl_container *sprite_vrl_cont;\r
+ vrl_container_t sprite_vrl_cont;\r
// Current sprite id\r
int curr_spri_id;\r
// Index of a current sprite in an animation sequence\r
byte *data; //TODO: 16_mm and 16_ca must handle this\r
} mapl_t; //map layer array type def\r
\r
-#define MAP_LAYERS 3\r
+#define MAPPLANES 3\r
typedef struct {\r
//long planestart[3];\r
//unsigned planelength[3];\r
- mapl_t layerdata[MAP_LAYERS]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
+ mapl_t layerdata[MAPPLANES]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this // tilesets for layers (currently ony 4 can be loaded wwww)\r
int width, height; //this has to be signed!\r
byte name[16];\r
\r
//from 16_in\r
//==========================================================================\r
+#define KeyInt 9 // The keyboard ISR number\r
+\r
+//\r
+// mouse constants\r
+//\r
+#define MReset 0\r
+#define MButtons 3\r
+#define MDelta 11\r
+\r
+#define MouseInt 0x33\r
+//#define Mouse(x) _AX = x,geninterrupt(MouseInt)\r
+\r
+//\r
+// joystick constants\r
+//\r
+#define JoyScaleMax 32768\r
+#define JoyScaleShift 8\r
+#define MaxJoyValue 5000\r
+\r
+#define MaxPlayers 4\r
+#define MaxKbds 2\r
+#define MaxJoys 2\r
+#define NumCodes 128\r
+\r
typedef byte ScanCode;\r
\r
typedef enum {\r
motion_None = 0,\r
motion_Right = 1,motion_Down = 1\r
} Motion;\r
-typedef enum {\r
- dir_North,//dir_NorthEast,\r
- dir_West,//dir_Nortinest,\r
- dir_None,\r
- dir_East,//,dir_SouthEast,\r
- dir_South,//dir_Soutinest,\r
+typedef enum { // Quick lookup for total direction\r
+ /*dir_NorthWest, */dir_North,/* dir_NorthEast,*/\r
+ dir_West, dir_None, dir_East,\r
+ /*dir_SouthWest, */dir_South/*, dir_SouthEast*/\r
} Direction;\r
typedef struct {\r
boolean near button0,button1,button2,button3;\r
joyMultXH,joyMultYH;\r
} JoystickDef;\r
\r
+typedef struct instat {\r
+ boolean CapsLock;\r
+ ScanCode CurCode,LastCode;\r
+\r
+ boolean Keyboard[NumCodes];\r
+ boolean Paused;\r
+ char LastASCII;\r
+ ScanCode LastScan;\r
+} inst_t;\r
+\r
+typedef struct// inconfig\r
+{\r
+ boolean IN_Started;\r
+//\r
+// configuration variables\r
+//\r
+ boolean JoysPresent[MaxJoys],\r
+ MousePresent,\r
+ JoyPadPresent;\r
+\r
+// Global variables\r
+ KeyboardDef KbdDefs[MaxKbds];\r
+ JoystickDef JoyDefs[MaxJoys];\r
+ inst_t *inst;\r
+} in_info_t;\r
+\r
//==========================================================================\r
\r
typedef struct\r
\r
typedef struct\r
{\r
- char old_mode; //old video mode before game!\r
- byte palette[PALSIZE], dpal[PALSIZE]; //palette array\r
- page_t page[MAXPAGE]; //can be used as a pointer to root page[0]\r
- word vmem_remain; //remaining video memory\r
- byte num_of_pages; //number of actual pages\r
- //doslib origi vars\r
+//doslib origi vars\r
byte far * omemptr;\r
byte vga_draw_stride;\r
byte vga_draw_stride_limit; // further X clipping\r
- //end of doslib origi vars\r
+//end of doslib origi vars\r
boolean __near rss; //render sprite switch\r
boolean __near bgps; //bg preservation render switch between old and new\r
+} vga_state_t;\r
+\r
+typedef struct\r
+{\r
+ char old_mode; //old video mode before game!\r
+ byte palette[PALSIZE], dpal[PALSIZE]; //palette array\r
+ page_t page[MAXPAGE]; //can be used as a pointer to root page[0]\r
+ word vmem_remain; //remaining video memory\r
+ byte num_of_pages; //number of actual pages\r
+ vga_state_t vga_state;\r
sword __near sprifilei; //player file's i\r
nibble __near p; //render page number\r
nibble __near sp; //show page number(for showpage)\r
ofs_t ofs; //offset vars used for doslib\r
word vh; //video combined height\r
//0000word startclk; float clk, tickclk; //timer\r
-//newer vars\r
-//TODO: find out how they are used\r
- byte grneeded[NUMCHUNKS];\r
} video_t;\r
\r
//from scroll16\r
{\r
word start,length;\r
//word start; dword length;\r
- word blob; //for data larger than 64k\r
+//++++ word blob; //for data larger than 64k\r
unsigned attributes;\r
memptr *useptr; // pointer to the segment start\r
struct mmblockstruct far *next;\r
boolean mmstarted, bombonerror, mmerror;\r
void far *farheap;\r
#ifdef __BORLANDC__\r
- void *nearheap;\r
+ void *nearheap;\r
#endif\r
#ifdef __WATCOMC__\r
void __near *nearheap;\r
MainPagesUsed,\r
PMNumBlocks;\r
long PMFrameCount;\r
- PageListStruct far *PMPages;\r
- __SEGA *PMSegPages;\r
+ PageListStruct far *PMPages,\r
+ _seg *PMSegPages;\r
pm_mmi_t mm;\r
pm_emmi_t emm;\r
pm_xmmi_t xmm;\r
//==========================================================================\r
\r
#define NUMMAPS 4//39\r
-#define MAPPLANES 3\r
+#define NUMSNDCHUNKS 84\r
\r
typedef struct\r
{\r
word bit0,bit1; // 0-255 is a character, > is a pointer to a node\r
} huffnode;\r
\r
+typedef struct\r
+{\r
+ long planestart[3];\r
+ unsigned planelength[3];\r
+ unsigned width,height;\r
+ char name[16];\r
+} maptype;\r
+\r
typedef struct\r
{\r
int mapon, mapnum;\r
- //__SEGA *mapsegs[4];\r
- //__SEGA *mapheaderseg[NUMMAPS];\r
- //__SEGA *tinf;\r
- memptr mapsegs;\r
+ maptype _seg *mapheaderseg[NUMMAPS];\r
} ca_mapinfo_t;\r
\r
typedef struct\r
{\r
int maphandle[4]; // handle to MAPTEMP / GAMEMAPS\r
+ int grhandle[4]; // handle to EGAGRAPH\r
+ int audiohandle[4]; // handle to AUDIOT / AUDIO\r
} ca_handle_t;\r
-\r
-typedef struct\r
+/*\r
+16/wf3d8086/id_ca.c: grstarts = (long _seg *)FP_SEG(&EGAhead);\r
+16/wf3d8086/id_ca.c: tinf = (byte _seg *)FP_SEG(&maphead);\r
+16/wf3d8086/id_ca.c: pos = ((mapfiletype _seg *)tinf)->headeroffsets[i];\r
+16/wf3d8086/id_ca.c: audiostarts = (long _seg *)FP_SEG(&audiohead);\r
+16/wf3d8086/id_ca.c: ((mapfiletype _seg *)tinf)->RLEWtag);\r
+16/wf3d8086/id_ca.c: ((mapfiletype _seg *)tinf)->RLEWtag);\r
+16/wf3d8086/id_ca.c: source = (byte _seg *)bufferseg+(pos-bufferstart);\r
+*/\r
+typedef struct //TODO: USE THIS!!!!\r
{\r
- byte ca_levelbit,ca_levelnum;\r
- ca_handle_t file; //files to open\r
+ byte ca_levelbit,ca_levelnum;\r
+ ca_handle_t file; //files to open\r
ca_mapinfo_t camap;\r
- __SEGA *grsegs[NUMCHUNKS];\r
- byte far grneeded[NUMCHUNKS];\r
+\r
+ byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4\r
+ unsigned _seg *mapsegs[MAPPLANES];\r
+ void _seg *grsegs[NUMCHUNKS];\r
+ byte far grneeded[NUMCHUNKS];\r
+ word _seg *audiosegs[NUMSNDCHUNKS];//long\r
+\r
+ word _seg *grstarts; // array of offsets in egagraph, -1 for sparse//long\r
+ word _seg *audiostarts; // array of offsets in audio / audiot//long\r
+\r
huffnode huffnode;\r
\r
//TODO: extend! and learn from keen/wolf/catacomb's code wwww\r
//==========================================================================\r
\r
//actual global game varables!\r
-typedef enum {\r
- ENGI_EXIT,\r
+/*typedef enum {\r
ENGI_QUIT,\r
ENGI_RUN,\r
- ENGI_INPUT,\r
+ ENGI_MENU,\r
ENGI_PAUSE\r
-} engi_stat_t;\r
+} engi_stat_t;*/\r
+//ENGI_INPUT,\r
\r
typedef struct\r
{\r
+//---- engi_stat_t engi_stat;\r
video_t video; // video settings variable\r
ca_t ca; // ca stuff\r
pm_t pm; // pm stuff\r
- loghandle_t handle; //handles for file logging\r
- kurokku_t kurokku; //clock struct\r
- mminfo_t mm; mminfotype mmi;\r
+ loghandle_t handle; //handles for file logging\r
+ kurokku_t kurokku; //clock struct\r
+ mminfo_t mm; mminfotype mmi; // mm stuff\r
+ in_info_t in; // 16_in info\r
+ player_t player[MaxPlayers]; // player vars\r
+ map_view_t mv[4];\r
} global_game_variables_t;\r
\r
#ifdef __WATCOMC__\r