\r
//from 16_sprit.h\r
#ifdef __WATCOMC__\r
+#include <hw/vga/vrl.h>\r
+\r
+typedef struct vrs_container{\r
+ // Size of a .vrs blob in memory\r
+ // minus header\r
+ dword data_size;\r
+ union{\r
+ byte far *buffer;\r
+ struct vrs_header far *vrs_hdr;\r
+ };\r
+ // Array of corresponding vrl line offsets\r
+ vrl1_vgax_offset_t **vrl_line_offsets;\r
+} vrs_container_t;\r
+\r
+typedef struct vrl_container{\r
+ // Size of a .vrl blob in memory\r
+ // minus header\r
+ dword data_size;\r
+ union{\r
+ byte far *buffer;\r
+ struct vrl1_vgax_header far *vrl_header;\r
+ };\r
+ // Pointer to a corresponding vrl line offsets struct\r
+ vrl1_vgax_offset_t *line_offsets;\r
+} vrl_container_t;\r
+\r
typedef struct sprite\r
{\r
// VRS container from which we will extract animation and image data\r
- struct vrs_container *spritesheet;\r
+ vrs_container_t spritesheet;\r
// Container for a vrl sprite\r
- struct vrl_container *sprite_vrl_cont;\r
+ vrl_container_t sprite_vrl_cont;\r
// Current sprite id\r
int curr_spri_id;\r
// Index of a current sprite in an animation sequence\r
\r
//from 16_in\r
//==========================================================================\r
+#define KeyInt 9 // The keyboard ISR number\r
+\r
+//\r
+// mouse constants\r
+//\r
+#define MReset 0\r
+#define MButtons 3\r
+#define MDelta 11\r
+\r
+#define MouseInt 0x33\r
+//#define Mouse(x) _AX = x,geninterrupt(MouseInt)\r
+\r
+//\r
+// joystick constants\r
+//\r
+#define JoyScaleMax 32768\r
+#define JoyScaleShift 8\r
+#define MaxJoyValue 5000\r
+\r
+#define MaxPlayers 4\r
+#define MaxKbds 2\r
+#define MaxJoys 2\r
+#define NumCodes 128\r
+\r
typedef byte ScanCode;\r
\r
typedef enum {\r
motion_None = 0,\r
motion_Right = 1,motion_Down = 1\r
} Motion;\r
-typedef enum {\r
- dir_North,//dir_NorthEast,\r
- dir_West,//dir_Nortinest,\r
- dir_None,\r
- dir_East,//,dir_SouthEast,\r
- dir_South,//dir_Soutinest,\r
+typedef enum { // Quick lookup for total direction\r
+ /*dir_NorthWest, */dir_North,/* dir_NorthEast,*/\r
+ dir_West, dir_None, dir_East,\r
+ /*dir_SouthWest, */dir_South/*, dir_SouthEast*/\r
} Direction;\r
typedef struct {\r
boolean near button0,button1,button2,button3;\r
joyMultXH,joyMultYH;\r
} JoystickDef;\r
\r
+/*typedef struct// inconfig\r
+{\r
+ boolean IN_Started;\r
+ boolean CapsLock;\r
+ ScanCode CurCode,LastCode;\r
+//\r
+// configuration variables\r
+//\r
+ boolean Keyboard[NumCodes],\r
+ JoysPresent[MaxJoys],\r
+ MousePresent,\r
+ JoyPadPresent;\r
+\r
+// Global variables\r
+ boolean Paused;\r
+ char LastASCII;\r
+ ScanCode LastScan;\r
+\r
+ KeyboardDef KbdDefs[MaxKbds];\r
+ JoystickDef JoyDefs[MaxJoys];\r
+} in_info_t;*/\r
+\r
//==========================================================================\r
\r
typedef struct\r
boolean mmstarted, bombonerror, mmerror;\r
void far *farheap;\r
#ifdef __BORLANDC__\r
- void *nearheap;\r
+ void *nearheap;\r
#endif\r
#ifdef __WATCOMC__\r
void __near *nearheap;\r
PMNumBlocks;\r
long PMFrameCount;\r
PageListStruct far *PMPages;\r
- __SEGA *PMSegPages;\r
+ memptr/*__SEGA*/ *PMSegPages;\r
pm_mmi_t mm;\r
pm_emmi_t emm;\r
pm_xmmi_t xmm;\r
int audiohandle[4]; // handle to AUDIOT / AUDIO\r
} ca_handle_t;\r
\r
-typedef struct\r
+typedef struct //TODO: USE THIS!!!!\r
{\r
byte ca_levelbit,ca_levelnum;\r
ca_handle_t file; //files to open\r
byte far grneeded[NUMCHUNKS];\r
memptr/*byte _seg*/ *audiosegs[NUMSNDCHUNKS];\r
\r
+ long _seg *grstarts; // array of offsets in egagraph, -1 for sparse\r
+ long _seg *audiostarts; // array of offsets in audio / audiot\r
+\r
+ //misc memptr\r
+ memptr tinf[4];\r
+\r
huffnode huffnode;\r
\r
//TODO: extend! and learn from keen/wolf/catacomb's code wwww\r
\r
//actual global game varables!\r
typedef enum {\r
- ENGI_EXIT,\r
ENGI_QUIT,\r
ENGI_RUN,\r
- ENGI_INPUT,\r
+ ENGI_MENU,\r
ENGI_PAUSE\r
} engi_stat_t;\r
+//ENGI_INPUT,\r
\r
typedef struct\r
{\r
+ engi_stat_t engi_stat;\r
video_t video; // video settings variable\r
ca_t ca; // ca stuff\r
pm_t pm; // pm stuff\r
- loghandle_t handle; //handles for file logging\r
- kurokku_t kurokku; //clock struct\r
- mminfo_t mm; mminfotype mmi;\r
+ loghandle_t handle; //handles for file logging\r
+ kurokku_t kurokku; //clock struct\r
+ mminfo_t mm; mminfotype mmi; // mm stuff\r
+//++++ in_info_t in; // 16_in info\r
+ player_t player[MaxPlayers]; // player vars\r
+ map_view_t mv[4];\r
} global_game_variables_t;\r
\r
#ifdef __WATCOMC__\r