]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_tdef.h
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
[16.git] / src / lib / 16_tdef.h
index 00ce03a3382804fad477f30645a4193ce665d792..5936022d63140f2aed5b159d062c67857689d4b3 100755 (executable)
@@ -89,7 +89,7 @@ typedef struct {
        char            name[16];\r
 } map_t;\r
 \r
-// tile info\r
+//TODO USE THIS tile info\r
 typedef struct{\r
        word tw;                /* screen width in tiles */\r
        word th;                /* screen height in tiles */\r
@@ -126,6 +126,26 @@ typedef struct {
        sword delta;                    // How much should we shift the page for smooth scrolling\r
 } page_t;\r
 \r
+//new structs\r
+typedef        struct\r
+{\r
+       int x; //entity exact position on the viewable map\r
+       int y; //entity exact position on the viewable map\r
+       int tx; //entity tile position on the viewable map\r
+       int ty; //entity tile position on the viewable map\r
+       int triggerx; //entity's trigger box tile position on the viewable map\r
+       int triggery; //entity's trigger box tile position on the viewable map\r
+       int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x\r
+       int sheetsety; //NOT USED YET! entity sprite sheet set on the image y\r
+       byte d;         //direction to render sprite!! wwww\r
+       byte q;         //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+       word speed;             //entity speed!\r
+       word spt;               //speed per tile\r
+       struct sprite *spri; // sprite used by entity\r
+       sword hp; //hitpoints of the entity\r
+       int persist_aniframe;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+} entity_t;\r
+\r
 //TODO: MAKE THIS WWWW\r
 typedef struct\r
 {\r
@@ -140,6 +160,81 @@ typedef struct
        spri_t *spri;\r
 } vrs_t;\r
 \r
+//from 16_in\r
+//==========================================================================\r
+typedef        byte            ScanCode;\r
+\r
+typedef        enum            {\r
+                                               //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
+                                               ctrl_Keyboard,\r
+                                                       ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
+                                               ctrl_Joystick,\r
+                                                       ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
+                                               ctrl_Mouse,\r
+                                       } ControlType;\r
+typedef        enum            {\r
+                                               motion_Left = -1,motion_Up = -1,\r
+                                               motion_None = 0,\r
+                                               motion_Right = 1,motion_Down = 1\r
+                                       } Motion;\r
+typedef        enum            {\r
+                                               dir_North,//dir_NorthEast,\r
+                                               dir_West,//dir_Nortinest,\r
+                                               dir_None,\r
+                                               dir_East,//,dir_SouthEast,\r
+                                               dir_South,//dir_Soutinest,\r
+                                       } Direction;\r
+typedef        struct          {\r
+                                               boolean near    button0,button1,button2,button3;\r
+                                               int     near            x,y;\r
+                                               Motion  near    xaxis,yaxis;\r
+                                               Direction near  dir;\r
+                                       } CursorInfo;\r
+\r
+typedef        struct          {\r
+                                               ScanCode near   button0,button1,\r
+                                                                       //upleft,\r
+                                                                       up,\r
+                                                                       down,\r
+                                                                       left,\r
+                                                                       right\r
+                                                                       //upright,\r
+                                                                       //downleft,\r
+                                                                       //,downright\r
+                                                                       ;\r
+                                       } KeyboardDef;\r
+typedef        struct          {\r
+                                               word    near    joyMinX,joyMinY,\r
+                                                                       threshMinX,threshMinY,\r
+                                                                       threshMaxX,threshMaxY,\r
+                                                                       joyMaxX,joyMaxY,\r
+                                                                       joyMultXL,joyMultYL,\r
+                                                                       joyMultXH,joyMultYH;\r
+                                       } JoystickDef;\r
+\r
+//==========================================================================\r
+\r
+typedef        struct\r
+{\r
+       entity_t near   enti;\r
+       entity_t *ent;\r
+#ifdef __WATCOMC__\r
+       //struct sprite *spri;  //supposively the sprite sheet data\r
+       memptr          gr;\r
+#endif\r
+       bitmap_t        *data;          //supposively the sprite sheet data//old format\r
+       bitmap_t        bmp;\r
+\r
+       //input\r
+       byte near               pdir;   //previous direction~ used in IN_16 in IN_ReadControl()\r
+       CursorInfo              info;\r
+       ControlType     Controls;\r
+//newer vars\r
+       int dx, dy, delta;      //TODO: what is this? ^^\r
+} player_t;\r
+\r
+//===========================================//\r
+\r
 typedef struct\r
 {\r
        int profilehandle,debughandle,showmemhandle;\r