word spt; //speed per tile\r
struct sprite *spri; // sprite used by entity\r
sword hp; //hitpoints of the entity\r
- int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default\r
} entity_t;\r
\r
//TODO: MAKE THIS WWWW\r