byte *data; //TODO: 16_mm and 16_ca must handle this\r
} mapl_t; //map layer array type def\r
\r
-#define MAPLAYERS 3\r
+#define MAP_LAYERS 3\r
typedef struct {\r
//long planestart[3];\r
//unsigned planelength[3];\r
- mapl_t layerdata[MAPLAYERS]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
+ mapl_t layerdata[MAP_LAYERS]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this // tilesets for layers (currently ony 4 can be loaded wwww)\r
int width, height; //this has to be signed!\r
byte name[16];\r
word speed; //entity speed!\r
word spt; //speed per tile\r
#ifdef __WATCOMC__\r
- sprite_t *spri; // sprite used by entity\r
+ sprite_t spri; // sprite used by entity\r
#endif\r
sword hp; //hitpoints of the entity\r
nibble overdraww, overdrawh; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r