//from 16_sprit.h\r
#ifdef __WATCOMC__\r
#include <hw/vga/vrl.h>\r
+#define VRSVRLNONPTR\r
\r
typedef struct vrs_container{\r
// Size of a .vrs blob in memory\r
typedef struct sprite\r
{\r
// VRS container from which we will extract animation and image data\r
+#ifndef VRSVRLNONPTR\r
+ vrs_container_t *spritesheet;\r
+#else\r
vrs_container_t spritesheet;\r
+#endif\r
// Container for a vrl sprite\r
+#ifndef VRSVRLNONPTR\r
+ vrl_container_t *sprite_vrl_cont;\r
+#else\r
vrl_container_t sprite_vrl_cont;\r
+#endif\r
// Current sprite id\r
int curr_spri_id;\r
// Index of a current sprite in an animation sequence\r