// Global variables\r
KeyboardDef KbdDefs[MaxKbds];\r
JoystickDef JoyDefs[MaxJoys];\r
- //struct instat *inst;\r
inst_t *inst;\r
} in_info_t;\r
\r
} kurokku_t;\r
\r
//===================================//\r
-#define PALSIZE 768\r
+#define PALSIZE 768\r
#define NUMCHUNKS 416 //keen\r
+#define MAXSCANLINES 240 // size of ylookup table\r
+\r
//video\r
+typedef struct\r
+{\r
+ word tileHeight, tileWidth; //defined by mapfile\r
+ word quadwh; //preproccessed quad size of tilewidth and tileheight\r
+} tile_dimention_t;\r
+\r
typedef struct\r
{\r
unsigned int offscreen_ofs;\r
unsigned int pattern_ofs;\r
+ unsigned bufferofs, ylookup[MAXSCANLINES], linewidth,displayofs;\r
} ofs_t; //unfinished\r
\r
typedef struct\r
{\r
- char old_mode; //old video mode before game!\r
- byte palette[PALSIZE], dpal[PALSIZE]; //palette array\r
- page_t page[MAXPAGE]; //can be used as a pointer to root page[0]\r
- word vmem_remain; //remaining video memory\r
- byte num_of_pages; //number of actual pages\r
- //doslib origi vars\r
+//doslib origi vars\r
byte far * omemptr;\r
byte vga_draw_stride;\r
byte vga_draw_stride_limit; // further X clipping\r
- //end of doslib origi vars\r
+//end of doslib origi vars\r
boolean __near rss; //render sprite switch\r
boolean __near bgps; //bg preservation render switch between old and new\r
+} vga_state_t;\r
+\r
+typedef struct\r
+{\r
+ boolean VL_Started;\r
+ char old_mode; //old video mode before game!\r
+ byte palette[PALSIZE], dpal[PALSIZE]; //palette array\r
+ byte far palette1[256][3],far palette2[256][3];\r
+ page_t page[MAXPAGE]; //can be used as a pointer to root page[0]\r
+ word vmem_remain; //remaining video memory\r
+ byte num_of_pages; //number of actual pages\r
+ vga_state_t vga_state;\r
sword __near sprifilei; //player file's i\r
nibble __near p; //render page number\r
nibble __near sp; //show page number(for showpage)\r
nibble sfip; //shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
ofs_t ofs; //offset vars used for doslib\r
word vh; //video combined height\r
+ tile_dimention_t td;\r
//0000word startclk; float clk, tickclk; //timer\r
-//newer vars\r
-//TODO: find out how they are used\r
-// byte grneeded[NUMCHUNKS];\r
+ //wolf3d vars\r
+ boolean screenfaded;\r
+ word bordercolor;\r
+ boolean fastpalette;\r
} video_t;\r
\r
//from scroll16\r
//from 16_mm\r
//==========================================================================\r
\r
-#define MAXBLOCKS 1024\r
-#define MAXUMBS 12\r
+#define MAXBLOCKS 1024//kd=1300 wolf3d=700 cata=600\r
+//----#define MAXUMBS 12\r
\r
typedef struct mmblockstruct\r
{\r
\r
typedef struct\r
{\r
- memptr bufferseg;\r
boolean mmstarted, bombonerror, mmerror;\r
void far *farheap;\r
#ifdef __BORLANDC__\r
#ifdef __WATCOMC__\r
void __near *nearheap;\r
#endif\r
- unsigned int EMSVer;\r
- word numUMBs,UMBbase[MAXUMBS];\r
- word totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;\r
- //dword numUMBs,UMBbase[MAXUMBS];\r
+//---- unsigned int EMSVer;\r
+//---- word numUMBs,UMBbase[MAXUMBS];\r
+//---- word totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;\r
+//---- dword numUMBs,UMBbase[MAXUMBS];\r
mmblocktype far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;\r
+ memptr bufferseg; //Allocates bufferseg misc buffer\r
} mminfo_t;\r
\r
//==========================================================================\r
ca_handle_t file; //files to open\r
ca_mapinfo_t camap;\r
\r
- byte _seg *tinf[4];//?? where in the id engine is this used and what is it? --sparky4\r
+ byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4\r
unsigned _seg *mapsegs[MAPPLANES];\r
void _seg *grsegs[NUMCHUNKS];\r
byte far grneeded[NUMCHUNKS];\r
//==========================================================================\r
\r
//actual global game varables!\r
-/*typedef enum {\r
- ENGI_QUIT,\r
- ENGI_RUN,\r
- ENGI_MENU,\r
- ENGI_PAUSE\r
-} engi_stat_t;*/\r
-//ENGI_INPUT,\r
+/*typedef struct {\r
+ boolean clearmem;\r
+} vidsw_t;\r
\r
-typedef struct\r
+typedef struct {\r
+ vidsw_t vsw;\r
+} sw_t;*/\r
+\r
+\r
+\r
+typedef struct glob_game_vars\r
{\r
-//---- engi_stat_t engi_stat;\r
video_t video; // video settings variable\r
ca_t ca; // ca stuff\r
pm_t pm; // pm stuff\r
in_info_t in; // 16_in info\r
player_t player[MaxPlayers]; // player vars\r
map_view_t mv[4];\r
+// sw_t sw;\r
} global_game_variables_t;\r
\r
#ifdef __WATCOMC__\r