]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_timer.c
==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
[16.git] / src / lib / 16_timer.c
index 5cb216c19b48f47ce61eff49b157f55e9c382636..86220b33a4bd1337b31e336229233a9a7e2865e1 100755 (executable)
@@ -27,13 +27,13 @@ static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */
 clock_t start_timer(global_game_variables_t *gv)\r
 {\r
        gv->kurokku.t = clock();\r
-       gv->kurokku.tiku = 0;\r
+       gv->kurokku.tiku = 0; gv->video.sfip = 0;\r
        gv->kurokku.clock_start = *clockw;\r
        gv->kurokku.clock = clockw;\r
        //gv->kurokku.frames_per_second = 60;\r
 \r
     //turn this off if XT\r
-       switch(detectcpu())\r
+       switch(WCPU_detectcpu())\r
        {\r
                case 0:\r
                        gv->kurokku.fpscap=0;\r