}\r
break;\r
}\r
- VL_SetLineWidth (cm.offset, gv);\r
+// VL_SetLineWidth (cm.offset, gv);\r
+ gv->video.ofs.displayofs = 0;\r
+ gv->video.ofs.bufferofs = gv->video.page[0].width*gv->video.page[0].height;//gvar->video.page[0].pagesize;\r
gv->video.curr_mode=vq;\r
gv->video.VL_Started=1;\r
}\r
video->vga_state.vga_draw_stride= vga_state.vga_draw_stride;\r
video->vga_state.vga_draw_stride_limit= vga_state.vga_draw_stride_limit;\r
//sprite render switch and bgpreservation switch\r
- video->vga_state.rss= 1;\r
+ video->vga_state.rss= 1;\r
video->vga_state.bgps= 1;\r
\r
//setup the buffersize\r