\r
#define VW_Hlin(x,z,y,c,q) VL_Hlin(x,y,(z)-(x)+1,c,q)\r
#define VW_Vlin(y,z,x,c,q) VL_Vlin(x,y,(z)-(y)+1,c,q)\r
+#define PALPROGRAMSNEWPAGE gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0], &gvar);// modexFadeOn(4, &gvar.video.palette);\r
\r
/* -============================ Functions =============================- */\r
/* mode switching, page, and plane functions */\r
extern void TL_VidInit(global_game_variables_t *gvar);\r
void modexLeave(void);\r
void modexsetBaseXMode();\r
-page_t modexDefaultPage(page_t *p/*, video_t *v*/);\r
+page_t modexDefaultPage(page_t *p, global_game_variables_t *gvar);\r
page_t modexNextPage(page_t *p);\r
page_t modexNextPageFlexibleSize(page_t *p, word x, word y);\r
void modexCalcVmemRemain(video_t *video);\r
void VL_Initofs(video_t *video);\r
-void modexHiganbanaPageSetup(video_t *video);\r
-//void modexShowPage(page_t *page);\r
+void modexHiganbanaPageSetup(global_game_variables_t *gvar);\r
+void modexShowPage(page_t *page);//for 0croll.exe\r
void VL_ShowPage(page_t *page, boolean vsync, boolean sr);\r
void modexPanPage(page_t *page, int dx, int dy);\r
void modexSelectPlane(byte plane);\r