#define HIGH_ADDRESS 0x0C\r
#define LOW_ADDRESS 0x0D\r
#define VRETRACE 0x08\r
-//#define INPUT_STATUS_1 0x03da defined in 16_head\r
-#define STATUS_REGISTER_1 INPUT_STATUS_1\r
+//#define INPUT _STATUS_1 defined in 16_head\r
+//#define STATUS_REGISTER_1 0x03da\r
+\r
+#define STATUS_REGISTER_1 0x3da\r
+\r
#define ATR_INDEX AC_INDEX\r
#define ATR_OVERSCAN 17\r
#define DISPLAY_ENABLE 0x01\r
//\r
// VGA hardware routines\r
//\r
-\r
-void VGAMAPMASK(byte x);\r
-void VGAWRITEMODE(byte x);\r
-void VGAREADMAP(byte x);\r
+void VGAWRITEMODE(byte x),\r
+ VGAMAPMASK(byte x),\r
+ VGAREADMAP(byte x),\r
+ VGABITMASK(byte x);\r
\r
#define VW_Hlin(x,z,y,c,q) VL_Hlin(x,y,(z)-(x)+1,c,q)\r
#define VW_Vlin(y,z,x,c,q) VL_Vlin(x,y,(z)-(y)+1,c,q)\r
+#define PALPROGRAMSNEWPAGE gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0], &gvar);// modexFadeOn(4, &gvar.video.palette);\r
\r
/* -============================ Functions =============================- */\r
/* mode switching, page, and plane functions */\r
-void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv);\r
-void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
-byte vgaGetMode();\r
+void VL_Startup (global_game_variables_t *gvar),\r
+ VL_Shutdown (global_game_variables_t *gvar),\r
+ VL_SetVGAPlaneMode (global_game_variables_t *gvar),\r
+ VL_ClearVideo (byte color),\r
+ VL_DePlaneVGA (),\r
+ VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv),\r
+ modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
+//void VL_vgaSetMode(byte mode);\r
+byte VL_vgaGetMode(void);\r
extern void TL_VidInit(global_game_variables_t *gvar);\r
-void modexLeave();\r
+void modexLeave(void);\r
void modexsetBaseXMode();\r
-page_t modexDefaultPage(page_t *p);\r
+page_t modexDefaultPage(page_t *p, global_game_variables_t *gvar);\r
page_t modexNextPage(page_t *p);\r
page_t modexNextPageFlexibleSize(page_t *p, word x, word y);\r
void modexCalcVmemRemain(video_t *video);\r
void VL_Initofs(video_t *video);\r
-void modexHiganbanaPageSetup(video_t *video);\r
-//void modexShowPage(page_t *page);\r
+void modexHiganbanaPageSetup(global_game_variables_t *gvar);\r
+void modexShowPage(page_t *page);//for 0croll.exe\r
void VL_ShowPage(page_t *page, boolean vsync, boolean sr);\r
void modexPanPage(page_t *page, int dx, int dy);\r
void modexSelectPlane(byte plane);\r
void modexPalSave(byte *palette);\r
//byte *modexNewPal();\r
void modexLoadPalFile(char *filename, byte *palette);\r
-void VL_LoadPalFile(const char *filename, byte *palette);\r
-void VL_LoadPalFileCore(byte *palette);\r
-void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o);\r
-void VL_UpdatePaletteWrite(byte *palette, word o);\r
+void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar);\r
+void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar);\r
+//void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar);\r
+void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar);\r
+void VL_PaletteSync(global_game_variables_t *gvar);\r
void modexSavePalFile(char *filename, byte *palette);\r
#define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)\r
\r
/* utility functions */\r
void modexPalUpdate(byte *p);\r
void VL_modexPalScramble(byte *p);\r
-word modexPalOverscan(word col);\r
-void VL_Plot (int x, int y, int color, ofs_t *ofs);\r
-void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, ofs_t *ofs);\r
-void VL_Vlin (int x, int y, int height, int color, ofs_t *ofs);\r
-void VL_Bar (int x, int y, int width, int height, int color, ofs_t *ofs);\r
+word VL_modexPalOverscan(byte *p, word col);\r
+void VL_ColorBorder (int color, video_t *v);\r
+void VL_Plot (int x, int y, int color, global_game_variables_t *gvar);\r
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar);\r
+void VL_Vlin (int x, int y, int height, int color, global_game_variables_t *gvar);\r
+void VL_Bar (int x, int y, int width, int height, int color, global_game_variables_t *gvar);\r
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y, global_game_variables_t *gvar);\r
void modexputPixel(page_t *page, int x, int y, byte color);\r
byte modexgetPixel(page_t *page, int x, int y);\r
\r
#endif\r
\r
void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr);\r
-void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, word bgcol, boolean sw, const byte *str);\r
+void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str);\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);\r
void VL_modexPrintTextBox(global_game_variables_t *gvar);\r
-void modexpdump(page_t *pee);\r
-void modexcls(page_t *page, byte color, byte *Where);\r
+void modexpdump(nibble pagenum, global_game_variables_t *gvar);\r
void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
void modexWaitBorder();\r
void modexWaitBorder_start();\r
void modexWaitBorder_end();\r
void VL_WaitVBL(word num);\r
-void VL_SetLineWidth (unsigned width, ofs_t *ofs);\r
+void VL_SetLineWidth (unsigned width, global_game_variables_t *gvar);\r
void VL_PrintmodexmemInfo(video_t *v);\r
\r
#endif\r