=\r
====================\r
*/\r
-\r
+#if 0\r
void VL_SetLineWidth (unsigned width, global_game_variables_t *gvar)\r
{\r
int i,offset;\r
gvar->video.ofs.ylookup[i]=offset;\r
offset += gvar->video.ofs.linewidth;\r
}\r
- gvar->video.ofs.displayofs = 0;\r
- gvar->video.ofs.bufferofs = gvar->video.page[0].width*gvar->video.page[0].height;//gvar->video.page[0].pagesize;\r
}\r
-\r
+#endif\r
/*\r
=============================================================================\r
\r
=================\r
*/\r
\r
-void VL_Plot (int x, int y, int color, ofs_t *ofs)\r
+void VL_Plot (int x, int y, int color, global_game_variables_t *gvar)\r
{\r
byte mask;\r
VCLIPDEF\r
\r
mask = pclip[x&3];\r
VGAMAPMASK(mask);\r
- *(byte far *)MK_FP(SCREENSEG,ofs->bufferofs+(ofs->ylookup[y]+(x>>2))) = color;\r
+ //*(byte far *)MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+(gvar->video.ofs.ylookup[y]+(x>>2))) = color;\r
+ *(byte far *)MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+((y*gvar->video.page[0].stridew)+(x>>2))) = color;\r
VGAMAPMASK(15);\r
}\r
\r
=================\r
*/\r
\r
-void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, ofs_t *ofs)\r
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar)\r
{\r
unsigned xbyte;\r
byte far *dest;\r
rightmask = rclip[(x+width-1)&3];\r
midbytes = ((x+width+3)>>2) - xbyte - 2;\r
\r
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+xbyte);\r
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+xbyte);\r
+ dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+(y*gvar->video.page[0].stridew)+xbyte);\r
\r
if (midbytes<0)\r
{\r
=================\r
*/\r
\r
-void VL_Vlin (int x, int y, int height, int color, ofs_t *ofs)\r
+void VL_Vlin (int x, int y, int height, int color, global_game_variables_t *gvar)\r
{\r
byte far *dest,mask;\r
VCLIPDEF\r
mask = pclip[x&3];\r
VGAMAPMASK(mask);\r
\r
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+(x>>2));\r
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+(x>>2));\r
+ dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+(y*gvar->video.page[0].stridew)+(x>>2));\r
\r
while (height--)\r
{\r
*dest = color;\r
- dest += ofs->linewidth;\r
+ dest += gvar->video.ofs.linewidth;\r
}\r
\r
VGAMAPMASK(15);\r
=================\r
*/\r
\r
-void VL_Bar (int x, int y, int width, int height, int color, ofs_t *ofs)\r
+void VL_Bar (int x, int y, int width, int height, int color, global_game_variables_t *gvar)\r
{\r
byte far *dest;\r
byte leftmask,rightmask;\r
leftmask = lclip[x&3];\r
rightmask = rclip[(x+width-1)&3];\r
midbytes = ((x+width+3)>>2) - (x>>2) - 2;\r
- linedelta = ofs->linewidth-(midbytes+1);\r
+ linedelta = gvar->video.ofs.linewidth-(midbytes+1);\r
\r
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+(x>>2));\r
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+(x>>2));\r
+ dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+(y*gvar->video.page[0].stridew)+(x>>2));\r
\r
if (midbytes<0)\r
{\r
while (height--)\r
{\r
*dest = color;\r
- dest += ofs->linewidth;\r
+ dest += gvar->video.ofs.linewidth;\r
}\r
VGAMAPMASK(15);\r
return;\r
=================\r
*/\r
\r
-void VL_MemToScreen (byte far *source, int width, int height, int x, int y, ofs_t *ofs)\r
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y, global_game_variables_t *gvar)\r
{\r
byte far *screen,far *dest,mask;\r
int plane;\r
\r
width>>=2;\r
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+(x>>2) );\r
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+(x>>2));\r
+ dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+(y*gvar->video.page[0].stridew)+(x>>2));\r
mask = 1 << (x&3);\r
\r
for (plane = 0; plane<4; plane++)\r
mask = 1;\r
\r
screen = dest;\r
- for (y=0;y<height;y++,screen+=ofs->linewidth,source+=width)\r
+ for (y=0;y<height;y++,screen+=gvar->video.ofs.linewidth,source+=width)\r
_fmemcpy (screen,source,width);\r
}\r
}\r