#define __16_VLPAL_H__\r
\r
#include "src/lib/16_vl.h"\r
+#include "src/lib/16_vlpld.h"\r
+\r
+\r
+typedef struct\r
+{\r
+ word width;\r
+ word height;\r
+ word offset;\r
+} imgtestpal_t;\r
+\r
+void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp, global_game_variables_t *gv);\r
+void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, global_game_variables_t *gv);\r
\r
-void VL_palette(bitmap_t *bmp, word *i, word qp, word aqoffset);\r
\r
#endif //__16_VLPAL_H__\r