void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); }\r
void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
{\r
+#ifndef VRSVRLNONPTR\r
+ static struct vrs_container vrs;\r
+#endif\r
vrl1_vgax_offset_t **vrl_line_offsets;\r
uint16_t far *vrl_id_iter;\r
uint32_t far *vrl_headers_offsets;\r
}\r
\r
// Insert sanity cheks later\r
+#ifndef VRSVRLNONPTR\r
+ vrs.buffer = gvar->ca.spribuff;\r
+ vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+#else\r
enti->spri.spritesheet.buffer = gvar->ca.spribuff;\r
enti->spri.spritesheet.data_size = size - sizeof(struct vrl1_vgax_header);\r
+#endif\r
num_of_vrl = 0;\r
+#ifndef VRSVRLNONPTR\r
+ vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+#else\r
vrl_id_iter = (uint16_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+#endif\r
while(vrl_id_iter[num_of_vrl]){\r
num_of_vrl++;\r
}\r
\r
// Allocate memory for vrl line offsets table\r
vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);//TODO: USE MM_ CA_ AND PM_\r
-\r
+#ifndef VRSVRLNONPTR\r
+ vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+#else\r
vrl_headers_offsets = (uint32_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+#endif\r
// Calculate line offsets for each vrl\r
for(i = 0; i < num_of_vrl; i++){\r
+#ifndef VRSVRLNONPTR\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
+#else\r
curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.spritesheet.buffer + vrl_headers_offsets[i]);\r
+#endif\r
\r
// Calc. vrl size as (next_offset - curr_offset)\r
if (i != num_of_vrl - 1){\r
}\r
// If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
else{\r
+#ifndef VRSVRLNONPTR\r
+ vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+#else\r
vrl_size = enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+#endif\r
}\r
vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
}\r
+#ifndef VRSVRLNONPTR\r
+ vrs.vrl_line_offsets = vrl_line_offsets;\r
+\r
+ enti->spri.spritesheet = &vrs;\r
+ enti->spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));//TODO: USE MM_ CA_ AND PM_\r
+#else\r
enti->spri.spritesheet.vrl_line_offsets = vrl_line_offsets;\r
- free(vrl_line_offsets);//TODO: USE MM_ CA_ AND PM_\r
+#endif\r
}\r
\r
// Seek and return a specified .vrl blob from .vrs blob in far memory\r