}\r
vrs.vrl_line_offsets = vrl_line_offsets;\r
\r
- enti->spri->spritesheet = &vrs;\r
- enti->spri->sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
+ enti->spri.spritesheet = &vrs;\r
+ enti->spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
}\r
\r
// Read .vrs file into far memory\r