int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container *vrs_cont){\r
int fd;\r
dword size;\r
- byte huge *buffer;\r
+ byte far *buffer;\r
vrl1_vgax_offset_t **vrl_line_offsets;\r
- uint32_t huge *vrl_headers_offsets;\r
- uint16_t huge *vrl_id_iter;\r
+ uint32_t far *vrl_headers_offsets;\r
+ uint16_t far *vrl_id_iter;\r
uint32_t vrl_size;\r
int num_of_vrl=0, i;\r
- struct vrl1_vgax_header huge *curr_vrl;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
int success=1;\r
\r
// Open filename, get size of file,\r
// Calculate vrl offsets\r
\r
// Count sprites\r
- vrl_id_iter = (uint16_t huge *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ vrl_id_iter = (uint16_t far *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
while(vrl_id_iter[num_of_vrl]){\r
num_of_vrl++;\r
}\r
// Allocate memory for vrl line offsets table\r
vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
\r
- vrl_headers_offsets = (uint32_t huge *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ vrl_headers_offsets = (uint32_t far *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
// Calculate line offsets for each vrl\r
for(i = 0; i < num_of_vrl; i++){\r
- curr_vrl = (struct vrl1_vgax_header huge *)(buffer + vrl_headers_offsets[i]);\r
+ curr_vrl = (struct vrl1_vgax_header far *)(buffer + vrl_headers_offsets[i]);\r
\r
// Calc. vrl size as (next_offset - curr_offset)\r
if (i != num_of_vrl - 1){\r
}\r
\r
// Seek and return a specified .vrl blob from .vrs blob in far memory\r
-int get_vrl_by_id(struct vrs_container /*huge*/ *vrs_cont, uint16_t id, struct vrl_container *vrl_cont){\r
- uint16_t huge *ids;\r
- uint32_t huge *vrl_offs_list;\r
+int get_vrl_by_id(struct vrs_container far *vrs_cont, uint16_t id, struct vrl_container *vrl_cont){\r
+ uint16_t far *ids;\r
+ uint32_t far *vrl_offs_list;\r
int counter = 0;\r
\r
// If id is invalid, return -1\r
}\r
\r
// Get id list from .vrs blob (base + offset)\r
- ids = (uint16_t huge*)(vrs_cont->buffer +\r
+ ids = (uint16_t far*)(vrs_cont->buffer +\r
vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
\r
// Loop through the id list until we found the right one or hit the end of the list\r
}\r
\r
// Get vrl offsets list from .vrs blob (base + offset)\r
- vrl_offs_list = (uint32_t huge *)(vrs_cont->buffer +\r
+ vrl_offs_list = (uint32_t far *)(vrs_cont->buffer +\r
vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
\r
// Get vrl_header from .vrs (base + offset from vrl_list)\r
// Counter is number of vrls to skip (ids and vrls are aligned according to the .vrs specification)\r
- vrl_cont->vrl_header = (struct vrl1_vgax_header huge *)(vrs_cont->buffer + vrl_offs_list[counter]);\r
+ vrl_cont->vrl_header = (struct vrl1_vgax_header far *)(vrs_cont->buffer + vrl_offs_list[counter]);\r
\r
// Get .vrl size by integer arithmetics (next vrl offset - current vrl offset)\r
if(ids[counter+1]){\r