void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar);\r
-//int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container *vrs_cont);\r
\r
/* Seek and return a specified .vrl blob from .vrs blob in memory\r
* In:\r