#include <stdlib.h>\r
#include <malloc.h>\r
#include "src/lib/bitmap.h"\r
+#include "src/lib/16_mm.h"\r
+#include "src/lib/16_pm.h"\r
+#include "src/lib/16_ca.h"\r
\r
static struct pcxHeader {\r
byte id;\r
\r
\r
bitmap_t\r
-bitmapLoadPcx(char *filename) {\r
+bitmapLoadPcx(char *filename, global_game_variables_t *gv) {\r
FILE *file;\r
bitmap_t result;\r
dword bufSize;\r
/* allocate the buffer */\r
//printf("%zu\n", _memmax());\r
bufSize = (/*(dword)*/result.width * result.height);\r
- result.data = _fmalloc(bufSize);\r
+ //CA_LoadFile(filename, (memptr *)(result.data), gv);\r
+ result.data = malloc(bufSize);\r
+\r
// result.data = (byte far *)_fmalloc(bufSize);\r
// result.data = (byte __huge *)halloc(bufSize, sizeof(byte));\r
/*printf("&bufSize=%p\n", &bufSize);\r
printf("Size of result.width is %zu \n", result.width);\r
printf("Size of result.height is %zu \n", result.height);\r
printf("Dimensions of result is %lu\n", (dword)result.width*result.height);*/\r
- //exit(0);\r
if(!result.data) {\r
fprintf(stderr, "Could not allocate memory for bitmap data.");\r
fclose(file);\r